Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games

A central area of interest in many competitive online games is spatial behavior which due to its complexity can be difficult to visualize. Such behaviors of interest include not only overall movement patterns but also being able to understand which player or team is exerting control over an area to inform decision-making. Map control can, however, be challenging to quantify. In this paper, we propose a method for calculating frontlines and first efforts towards a visualization of them. The visualization can show map control and frontlines at a specific time point or changes of these over time. For this purpose, it utilizes support vector machines to derive frontlines from unit positions. We illustrate our algorithm and visualization with examples based on the team-based online game World of Tanks.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114207
Primary Topic
Business Process Modeling and Analysis
Type
article
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article

Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games

Alexander Zap, Günter Wallner, Jonas Peché, Aliaksei Tsishurou
Business Process Modeling and Analysis
article

Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games

Alexander Zap, Günter Wallner, Jonas Peché, Aliaksei Tsishurou
article en

Abstract

A central area of interest in many competitive online games is spatial behavior which due to its complexity can be difficult to visualize. Such behaviors of interest include not only overall movement patterns but also being able to understand which player or team is exerting control over an area to inform decision-making. Map control can, however, be challenging to quantify. In this paper, we propose a method for calculating frontlines and first efforts towards a visualization of them. The visualization can show map control and frontlines at a specific time point or changes of these over time. For this purpose, it utilizes support vector machines to derive frontlines from unit positions. We illustrate our algorithm and visualization with examples based on the team-based online game World of Tanks.

Johannes Kepler University of Linz (AT), German Council on Foreign Relations (DE), Wrocław Technology Park (PL)
Openalex Percentile: Top 65%
Business Process Modeling and Analysis
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Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games — Alexander Zap, Günter Wallner, et al. · (2025) | TGRS Research Map | TGRS