Development of a Measure of Copresence, Social Interaction, and Engagement During Online Gameplay for Older Adults with and without Mild Cognitive Impairment

Mild cognitive impairment (MCI) is associated with declines in memory and executive function, which can reduce opportunities for meaningful social interaction, a critical component of well-being in older adulthood. Digital games show promise for fostering connection among older adults with MCI, but evaluating the quality of these interactions, particularly in remote contexts, remains a challenge. We conducted a study where dyads of older adults, with and without MCI, played familiar games both in-person and remotely using the video chat platform OneClick.chat. To assess their shared experience, we developed the Copresence, Social Interaction, and Engagement (CPSIE) scale, a 20-item self-report measure designed to capture core aspects of social gameplay. Using the CPSIE, we compared experiences between an initial and redesigned version of Connect 4. Results showed that the redesigned game improved co-presence and engagement scores in remote play, effectively eliminating the prior gap between remote and in-person conditions. This work introduces a novel instrument for evaluating social connectedness in digital games and provides design insights for creating more meaningful, engaging virtual play experiences for older adults.

Authors

Institutions

Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114383
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of a Measure of Copresence, Social Interaction, and Engagement During Online Gameplay for Older Adults with and without Mild Cognitive Impairment

Maribeth Gandy Coleman, Kala Jordan, Kayci L. Vickers, Kara Mumma et al.
Technology Use by Older Adults
article

Development of a Measure of Copresence, Social Interaction, and Engagement During Online Gameplay for Older Adults with and without Mild Cognitive Impairment

Maribeth Gandy Coleman, Kala Jordan, Kayci L. Vickers, Kara Mumma, Patricia Griffiths
article en

Abstract

Mild cognitive impairment (MCI) is associated with declines in memory and executive function, which can reduce opportunities for meaningful social interaction, a critical component of well-being in older adulthood. Digital games show promise for fostering connection among older adults with MCI, but evaluating the quality of these interactions, particularly in remote contexts, remains a challenge. We conducted a study where dyads of older adults, with and without MCI, played familiar games both in-person and remotely using the video chat platform OneClick.chat. To assess their shared experience, we developed the Copresence, Social Interaction, and Engagement (CPSIE) scale, a 20-item self-report measure designed to capture core aspects of social gameplay. Using the CPSIE, we compared experiences between an initial and redesigned version of Connect 4. Results showed that the redesigned game improved co-presence and engagement scores in remote play, effectively eliminating the prior gap between remote and in-person conditions. This work introduces a novel instrument for evaluating social connectedness in digital games and provides design insights for creating more meaningful, engaging virtual play experiences for older adults.

Georgia Institute of Technology (US), Emory University (US)
Reduced inequalities
Openalex Percentile: Top 62%
Technology Use by Older Adults
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.