ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery

Stroke affects millions of people worldwide, often resulting in severe physical and cognitive limitations that impact daily life. Rehabilitation is essential for improving stroke survivors' quality of life, yet traditional methods face significant limitations, including repetitive exercises, lack of personalization, and minimal social interaction. These constraints can lead to disengagement, isolation, and even depression, ultimately hindering recovery. To address these challenges, we propose ADAPT, a framework that enables healthcare professionals to personalize collaborative Virtual Reality (VR) serious games for stroke rehabilitation. It is possible to tailor rehabilitation sessions by adjusting key parameters, such as the number of participants, game selection and sequencing, session durations, and goal difficulty. Additionally, the system can incorporate familiar objects and locations to enhance emotional engagement. Realtime monitoring features provide these professionals with live streaming, adjustable viewpoints, and interactive assistance tools, ensuring continuous support and adaptation. Furthermore, data is collected and stored for performance analysis, enabling datadriven decision-making for future sessions. Developed through a Human-Centered Design (HCD) approach in collaboration with a renowned rehabilitation center in Portugal, the framework ensures usability and relevance in clinical practice. Initial testing has demonstrated positive results, with healthcare professionals praising the personalization capabilities and providing valuable feedback for further improvements. By integrating adaptive, collaborative, and engaging VR experiences, this framework aims to enhance stroke rehabilitation outcomes, increase survivors motivation, and foster social interaction, making rehabilitation more effective and personalized.

Authors

Institutions

Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114407
Citations
3
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
3.08

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery

Bernardo Marques, Sérgio Oliveira, Beatriz Sousa Santos, Paula Amorim et al.
3 citations
Stroke Rehabilitation and Recovery
3.08
article

ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery

Bernardo Marques, Sérgio Oliveira, Beatriz Sousa Santos, Paula Amorim, Inês Figueiredo
article en
3 citations

Abstract

Stroke affects millions of people worldwide, often resulting in severe physical and cognitive limitations that impact daily life. Rehabilitation is essential for improving stroke survivors' quality of life, yet traditional methods face significant limitations, including repetitive exercises, lack of personalization, and minimal social interaction. These constraints can lead to disengagement, isolation, and even depression, ultimately hindering recovery. To address these challenges, we propose ADAPT, a framework that enables healthcare professionals to personalize collaborative Virtual Reality (VR) serious games for stroke rehabilitation. It is possible to tailor rehabilitation sessions by adjusting key parameters, such as the number of participants, game selection and sequencing, session durations, and goal difficulty. Additionally, the system can incorporate familiar objects and locations to enhance emotional engagement. Realtime monitoring features provide these professionals with live streaming, adjustable viewpoints, and interactive assistance tools, ensuring continuous support and adaptation. Furthermore, data is collected and stored for performance analysis, enabling datadriven decision-making for future sessions. Developed through a Human-Centered Design (HCD) approach in collaboration with a renowned rehabilitation center in Portugal, the framework ensures usability and relevance in clinical practice. Initial testing has demonstrated positive results, with healthcare professionals praising the personalization capabilities and providing valuable feedback for further improvements. By integrating adaptive, collaborative, and engaging VR experiences, this framework aims to enhance stroke rehabilitation outcomes, increase survivors motivation, and foster social interaction, making rehabilitation more effective and personalized.

Empresa de Desenvolvimento Mineiro (Portugal) (PT), University of Aveiro (PT)
Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 8%
Stroke Rehabilitation and Recovery
3.08
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.