Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning

This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for agents in video game environments. The goal is to obtain latent representations of the observations that capture better the action-relevant factors, thereby modeling better the cause-effect relationship from the observations that are mapped to the actions performed by the demonstrator, for example, “the player jumps whenever an obstacle appears ahead.” We propose an approach to integrate the SupCon loss with continuous output spaces, enabling SupCon to operate without constraints regarding the type of actions of the environment. Experiments on the 3D games Astro Bot and Returnal, and multiple 2D Atari games show improved representation quality, faster learning convergence, and better generalization compared to baseline models trained only with supervised action prediction loss functions.

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Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114174
Primary Topic
Reinforcement Learning in Robotics
Type
article
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article

Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning

Carlos Celemin, Pierluigi Vito Amadori, Timothy E. Bradley, Joseph Brennan
Reinforcement Learning in Robotics
article

Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning

Carlos Celemin, Pierluigi Vito Amadori, Timothy E. Bradley, Joseph Brennan
article en

Abstract

This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for agents in video game environments. The goal is to obtain latent representations of the observations that capture better the action-relevant factors, thereby modeling better the cause-effect relationship from the observations that are mapped to the actions performed by the demonstrator, for example, “the player jumps whenever an obstacle appears ahead.” We propose an approach to integrate the SupCon loss with continuous output spaces, enabling SupCon to operate without constraints regarding the type of actions of the environment. Experiments on the 3D games Astro Bot and Returnal, and multiple 2D Atari games show improved representation quality, faster learning convergence, and better generalization compared to baseline models trained only with supervised action prediction loss functions.

Zeus Entertainment (China) (CN)
Openalex Percentile: Top 89%
Reinforcement Learning in Robotics
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Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning — Carlos Celemin, Pierluigi Vito Amadori, et al. · (2025) | TGRS Research Map | TGRS