Generating 3D Terrain with 2D Cellular Automata

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114361
Citations
1
Primary Topic
Cellular Automata and Applications
Type
article
Field-Weighted Citation Impact
1.50
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article

Generating 3D Terrain with 2D Cellular Automata

Diogo de Andrade, Phil Lopes, Nuno Fachada, António R. Rodrigues
1 citations
Cellular Automata and Applications
1.50
article

Generating 3D Terrain with 2D Cellular Automata

Diogo de Andrade, Phil Lopes, Nuno Fachada, António R. Rodrigues
article en
1 citations

Abstract

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.

Human Computer Interaction (Switzerland) (CH), Universidade Lusófona (PT)
Openalex Percentile: Top 14%
Cellular Automata and Applications
1.50
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