Generating 3D Terrain with 2D Cellular Automata
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
Authors
- Diogo de Andrade (ORCID: https://orcid.org/0000-0001-9180-0545)
- Phil Lopes (ORCID: https://orcid.org/0000-0002-9567-5806)
- Nuno Fachada (ORCID: https://orcid.org/0000-0002-8487-5837)
- António R. Rodrigues
Institutions
- Human Computer Interaction (Switzerland) (CH)
- Universidade Lusófona (PT)
Publication Details
- Published
- 2025-08-19
- DOI
- https://doi.org/10.1109/cog64752.2025.11114361
- Citations
- 1
- Primary Topic
- Cellular Automata and Applications
- Type
- article
- Field-Weighted Citation Impact
- 1.50