God's Innovation Project - Empowering the Player with Generative AI

How can we use generative AI, in particular textguided generation of key game content, be used as a core game mechanic? This paper describes the design, implementation, and and initial playtesting of a game designed around prompt-driven map generation. Our game God's Innovation Project - a god game in the tradition of Populous - allows the player to reshape parts of the game world with a promptable generative model. We further gamify the prompting process, creating a novel resource system where words must harvested via gameplay. We explore how recent advances in the field of Procedural Content Generation via Machine learning enable new types of AI-based game design, and assess the impact of AI on the gameplay experience using a small-scale playtest.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114215
Primary Topic
AI in Service Interactions
Type
article
Field-Weighted Citation Impact
0.00
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article

God's Innovation Project - Empowering the Player with Generative AI

Timothy Merino, Julian Togelius, Ritvik Nair
AI in Service Interactions
article

God's Innovation Project - Empowering the Player with Generative AI

Timothy Merino, Julian Togelius, Ritvik Nair
article en

Abstract

How can we use generative AI, in particular textguided generation of key game content, be used as a core game mechanic? This paper describes the design, implementation, and and initial playtesting of a game designed around prompt-driven map generation. Our game God's Innovation Project - a god game in the tradition of Populous - allows the player to reshape parts of the game world with a promptable generative model. We further gamify the prompting process, creating a novel resource system where words must harvested via gameplay. We explore how recent advances in the field of Procedural Content Generation via Machine learning enable new types of AI-based game design, and assess the impact of AI on the gameplay experience using a small-scale playtest.

New York University (US)
Industry, innovation and infrastructure
Openalex Percentile: Top 89%
AI in Service Interactions
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