God's Innovation Project - Empowering the Player with Generative AI
How can we use generative AI, in particular textguided generation of key game content, be used as a core game mechanic? This paper describes the design, implementation, and and initial playtesting of a game designed around prompt-driven map generation. Our game God's Innovation Project - a god game in the tradition of Populous - allows the player to reshape parts of the game world with a promptable generative model. We further gamify the prompting process, creating a novel resource system where words must harvested via gameplay. We explore how recent advances in the field of Procedural Content Generation via Machine learning enable new types of AI-based game design, and assess the impact of AI on the gameplay experience using a small-scale playtest.
Authors
- Timothy Merino (ORCID: https://orcid.org/0009-0001-3278-0430)
- Julian Togelius (ORCID: https://orcid.org/0000-0003-3128-4598)
- Ritvik Nair
Institutions
- New York University (US)
Publication Details
- Published
- 2025-08-19
- DOI
- https://doi.org/10.1109/cog64752.2025.11114215
- Primary Topic
- AI in Service Interactions
- Type
- article
- Field-Weighted Citation Impact
- 0.00