Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors
Dynamic Difficulty Adjustment (DDA) aims to personalize game challenge by adapting AI behavior to player skill, supporting engagement and sustained motivation. In this work, we present a population-based evaluation framework for DDA in Repeated Rock-Paper-Scissors. Agents are trained against a diverse population of rule-based bots to achieve a prescribed win-loss-draw distribution. Experimental results demonstrate that population-based RL enables agents to closely match target outcome distributions and generalize well to novel opponents, illustrating the promise of our approach for scalable, robust DDA.
Authors
- Johannes Büttner (ORCID: https://orcid.org/0000-0001-9716-9635)
- Sebastian von Mammen (ORCID: https://orcid.org/0000-0002-7866-5788)
Institutions
- University of Würzburg (DE)
Publication Details
- Published
- 2025-08-19
- DOI
- https://doi.org/10.1109/cog64752.2025.11114392
- Primary Topic
- Open Source Software Innovations
- Type
- article
- Field-Weighted Citation Impact
- 0.00