A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Continual Reinforcement Learning poses non-trivial difficulties, from preventing catastrophic forgetting to ensuring the scalability of the approaches considered. Building on recent advances, we introduce a benchmark providing a suite of video-game navigation scenarios, thus filling a gap in the literature and capturing key challenges: catastrophic forgetting, task adaptation, and memory efficiency. We define a set of various tasks and datasets, evaluation protocols, and metrics to assess the performance of algorithms, including state-of-the-art baselines. Our benchmark is designed not only to foster reproducible research and to accelerate progress in continual reinforcement learning for gaming, but also to provide a reproducible framework for production pipelines helping practitioners to identify and to apply effective approaches. https://sites.google.com/view/continual-nav-bench

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114167
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
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article

A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks

Rémy Portelas, Odalric-Ambrym Maillard, Anthony Kobanda
Robotic Path Planning Algorithms
article

A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks

Rémy Portelas, Odalric-Ambrym Maillard, Anthony Kobanda
article en

Abstract

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Continual Reinforcement Learning poses non-trivial difficulties, from preventing catastrophic forgetting to ensuring the scalability of the approaches considered. Building on recent advances, we introduce a benchmark providing a suite of video-game navigation scenarios, thus filling a gap in the literature and capturing key challenges: catastrophic forgetting, task adaptation, and memory efficiency. We define a set of various tasks and datasets, evaluation protocols, and metrics to assess the performance of algorithms, including state-of-the-art baselines. Our benchmark is designed not only to foster reproducible research and to accelerate progress in continual reinforcement learning for gaming, but also to provide a reproducible framework for production pipelines helping practitioners to identify and to apply effective approaches. https://sites.google.com/view/continual-nav-bench

Centre National de la Recherche Scientifique (FR), Université de Lille (FR), Ubisoft (France) (FR), École Centrale de Lille (FR)
Openalex Percentile: Top 80%
Robotic Path Planning Algorithms
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A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks — Rémy Portelas, Odalric-Ambrym Maillard, et al. · (2025) | TGRS Research Map | TGRS