Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure Therapy

This paper presents a gamified Virtual Reality (VR) application integrated with a second-screen Web interface to support exposure therapy for children with sensory food aversion. The system allows therapists to configure therapeutic sessions, monitor user actions in real time, and adapt the virtual environment according to the patient's responses. The Web interface records session data, including behavioral performance and, when available, biosignals such as EEG and ECG, building a historical profile for each patient. The solution was developed through a co-design process with therapists to ensure usability and alignment with therapeutic practice. Preliminary results show the system's potential to improve engagement, support therapist intervention, and enable future developments, such as the integration of real-time neurofeedback to adapt the experience based on physiological data.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114283
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure Therapy

Rui Nóbrega, Rui Neves Madeira, André Antunes, Gabriel Marques
Virtual Reality Applications and Impacts
article

Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure Therapy

Rui Nóbrega, Rui Neves Madeira, André Antunes, Gabriel Marques
article en

Abstract

This paper presents a gamified Virtual Reality (VR) application integrated with a second-screen Web interface to support exposure therapy for children with sensory food aversion. The system allows therapists to configure therapeutic sessions, monitor user actions in real time, and adapt the virtual environment according to the patient's responses. The Web interface records session data, including behavioral performance and, when available, biosignals such as EEG and ECG, building a historical profile for each patient. The solution was developed through a co-design process with therapists to ensure usability and alignment with therapeutic practice. Preliminary results show the system's potential to improve engagement, support therapist intervention, and enable future developments, such as the integration of real-time neurofeedback to adapt the experience based on physiological data.

Uninova (PT), Universidade Nova de Lisboa (PT)
Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 79%
Virtual Reality Applications and Impacts
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