Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal

This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research examines player arousal during loot box interactions and explores the relationship between Internet Gaming Disorder (IGD) severity and loot box interactions from a psychophysiological perspective. The study employs a custom-designed game to control experimental conditions and standardise loot box interactions. Participants' IGD severity is assessed using the Internet Gaming Disorder Scale - Short Form (IGDS9-SF), while arousal is measured through EDA, analysing both tonic and phasic components. The study contributes to the ongoing debate surrounding gaming disorder and loot boxes, offering insights for game developers and policymakers on the potential risks associated with random reward mechanisms in video games.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114227
Primary Topic
Urban Green Space and Health
Type
article
Field-Weighted Citation Impact
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article

Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal

Rune Kristian Lundedal Nielsen, Gioacchino Tedeschi, Paolo Burelli
Urban Green Space and Health
article

Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal

Rune Kristian Lundedal Nielsen, Gioacchino Tedeschi, Paolo Burelli
article en

Abstract

This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research examines player arousal during loot box interactions and explores the relationship between Internet Gaming Disorder (IGD) severity and loot box interactions from a psychophysiological perspective. The study employs a custom-designed game to control experimental conditions and standardise loot box interactions. Participants' IGD severity is assessed using the Internet Gaming Disorder Scale - Short Form (IGDS9-SF), while arousal is measured through EDA, analysing both tonic and phasic components. The study contributes to the ongoing debate surrounding gaming disorder and loot boxes, offering insights for game developers and policymakers on the potential risks associated with random reward mechanisms in video games.

IT University of Copenhagen (DK)
Openalex Percentile: Top 72%
Urban Green Space and Health
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Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal — Rune Kristian Lundedal Nielsen, Gioacchino Tedeschi, et al. · (2025) | TGRS Research Map | TGRS