Training a Reinforcement Learning Agent for Tales of Tribute
Tales of Tribute is a strategic deck-building card game that presents unique challenges for artificial intelligence due to its complex action space, hidden information, and long-term planning requirements. In this work, we propose a reinforcement learning agent that learns to play Tales of Tribute without relying on handcrafted heuristics. Our approach introduces a generalizable game state representation and a scalable action evaluation mechanism based on preference vectors. We train our agent using Proximal Policy Optimization within the Scripts of Tribute framework and demonstrate competitive performance against established search-based agents, including Monte Carlo Tree Search. The results validate the viability of reinforcement learning in Tales of Tribute and highlight the potential of preference-based action evaluation in domains with large and variable action spaces. Further experiments will be required to test its viability in other card games.
Authors
- Alexander Dockhorn (ORCID: https://orcid.org/0000-0001-8711-7428)
- Sebastian Lashmet
Institutions
- Leibniz University Hannover (DE)
- OSRAM (United States) (US)
Publication Details
- Published
- 2025-08-19
- DOI
- https://doi.org/10.1109/cog64752.2025.11114280
- Primary Topic
- Reinforcement Learning in Robotics
- Type
- article
- Field-Weighted Citation Impact
- 0.00