Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious Game

Adolescence is a crucial period for emotional development, often marked by challenges in emotion regulation (ER) that can contribute to mental health problems such as anxiety, depression and engagement in risky behaviors. Despite increasing independence during this period, parents remain crucial in shaping adolescents' emotional competencies. Recognizing this, the multiplayer serious game Emotion Odyssey was designed to teach and train young adolescents (aged 10-14) and their parents in ER strategies. Using the engaging concept of an escape room, Emotion Odyssey introduces the six basic emotions and ER strategies through immersive scenarios. The development process was participating involving an adolescent, her mother and psychologists (<tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$n=4$</tex>). Through interactive gameplay, the game aims to increase emotional understanding and ER skills and encourage adolescents and their parents to communicate openly about emotions.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114157
Primary Topic
Cognitive Abilities and Testing
Type
article
Field-Weighted Citation Impact
0.00
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article

Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious Game

Eliana Silva, Sara Araújo da Silva, Luís Paulo Reis, João Silva
Cognitive Abilities and Testing
article

Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious Game

Eliana Silva, Sara Araújo da Silva, Luís Paulo Reis, João Silva
article en

Abstract

Adolescence is a crucial period for emotional development, often marked by challenges in emotion regulation (ER) that can contribute to mental health problems such as anxiety, depression and engagement in risky behaviors. Despite increasing independence during this period, parents remain crucial in shaping adolescents' emotional competencies. Recognizing this, the multiplayer serious game Emotion Odyssey was designed to teach and train young adolescents (aged 10-14) and their parents in ER strategies. Using the engaging concept of an escape room, Emotion Odyssey introduces the six basic emotions and ER strategies through immersive scenarios. The development process was participating involving an adolescent, her mother and psychologists (<tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$n=4$</tex>). Through interactive gameplay, the game aims to increase emotional understanding and ER skills and encourage adolescents and their parents to communicate openly about emotions.

Universidade do Porto (PT)
Openalex Percentile: Top 78%
Cognitive Abilities and Testing
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Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious Game — Eliana Silva, Sara Araújo da Silva, et al. · (2025) | TGRS Research Map | TGRS