AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay

This demo paper<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>1Demo Paper investigates the use of Large Language Models (LLMs) to enhance Wordle and its variant, Fibble. The program allows players to request hints from either a built-in rule-based solver or an LLM, ensuring consistent guesses based on previous feedback. A retry mechanism is employed to refine guesses, with up to five attempts per request. Experimental results show that advanced models like o1-preview achieve a <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">${9 5. 7 4 \%}$</tex> win rate in Wordle, though performance drops in Fibble due to deceptive feedback. This work demonstrates the potential of LLMs for interactive problem-solving in gaming contexts.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114359
Primary Topic
Human Motion and Animation
Type
article
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article

AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay

C. Murphy, Chang Liu
Human Motion and Animation
article

AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay

C. Murphy, Chang Liu
article en

Abstract

This demo paper<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>1Demo Paper investigates the use of Large Language Models (LLMs) to enhance Wordle and its variant, Fibble. The program allows players to request hints from either a built-in rule-based solver or an LLM, ensuring consistent guesses based on previous feedback. A retry mechanism is employed to refine guesses, with up to five attempts per request. Experimental results show that advanced models like o1-preview achieve a <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">${9 5. 7 4 \%}$</tex> win rate in Wordle, though performance drops in Fibble due to deceptive feedback. This work demonstrates the potential of LLMs for interactive problem-solving in gaming contexts.

Ohio University (US)
Openalex Percentile: Top 75%
Human Motion and Animation
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AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay — C. Murphy, Chang Liu · (2025) | TGRS Research Map | TGRS