AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay
This demo paper<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>1Demo Paper investigates the use of Large Language Models (LLMs) to enhance Wordle and its variant, Fibble. The program allows players to request hints from either a built-in rule-based solver or an LLM, ensuring consistent guesses based on previous feedback. A retry mechanism is employed to refine guesses, with up to five attempts per request. Experimental results show that advanced models like o1-preview achieve a <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">${9 5. 7 4 \%}$</tex> win rate in Wordle, though performance drops in Fibble due to deceptive feedback. This work demonstrates the potential of LLMs for interactive problem-solving in gaming contexts.
Authors
- C. Murphy (ORCID: https://orcid.org/0000-0001-9420-5506)
- Chang Liu (ORCID: https://orcid.org/0000-0002-1542-0257)
Institutions
- Ohio University (US)
Publication Details
- Published
- 2025-08-19
- DOI
- https://doi.org/10.1109/cog64752.2025.11114359
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 0.00