Cross-Device Platform for Collaborative and Immersive Experiences in Mixed Reality

This work aims to develop a platform for managing Augmented Reality (AR) and Virtual Reality (VR) devices, enabling multiple users to engage in collaborative and immersive experiences occurring both in the physical and digital world. The proposed solution addresses challenges in synchronization, data transmission, and real-time rendering, so that the multiple participants - either co-located or geographically dispersed - can share a unified, high-fidelity experience. This research intends to advance mixed reality technologies for education, entertainment, and business purposes. To demonstrate this cross-device approach, an application using the MagicLeap2 and MetaQuest3 devices is implemented. This application allows various users to collaboratively interact within the same mixed reality environment. Unity3D is the core framework of this system, and OpenXR is the layer that ensures hardware compatibility.

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Publication Details

Published
2025-07-04
DOI
https://doi.org/10.1109/yef-ece66503.2025.11117510
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Cross-Device Platform for Collaborative and Immersive Experiences in Mixed Reality

Laurent Lucas, Pedro Jorge, Carla Costa
Augmented Reality Applications
article

Cross-Device Platform for Collaborative and Immersive Experiences in Mixed Reality

Laurent Lucas, Pedro Jorge, Carla Costa
article en

Abstract

This work aims to develop a platform for managing Augmented Reality (AR) and Virtual Reality (VR) devices, enabling multiple users to engage in collaborative and immersive experiences occurring both in the physical and digital world. The proposed solution addresses challenges in synchronization, data transmission, and real-time rendering, so that the multiple participants - either co-located or geographically dispersed - can share a unified, high-fidelity experience. This research intends to advance mixed reality technologies for education, entertainment, and business purposes. To demonstrate this cross-device approach, an application using the MagicLeap2 and MetaQuest3 devices is implemented. This application allows various users to collaboratively interact within the same mixed reality environment. Unity3D is the core framework of this system, and OpenXR is the layer that ensures hardware compatibility.

Universidade Politécnica de Lisboa (PT)
Openalex Percentile: Top 80%
Augmented Reality Applications
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Cross-Device Platform for Collaborative and Immersive Experiences in Mixed Reality — Laurent Lucas, Pedro Jorge, et al. · (2025) | TGRS Research Map | TGRS