CASE Typing: Interactive Learning Through a Typing Game

The ‘CASE Typing’ project revolves around improving typing skills and is a comprehensive online initiative that combines education and entertainment. Built with React, it offers time-bound tests tailored for different skill levels, from beginners to advanced typists, featuring word games, transcription exercises, and speed drills. The project emphasizes the practice of metrics such as WPM and accuracy while incorporating engaging elements such as online leaderboards, badges, and incentives to enhance user interaction. “CASE Typing” includes user-friendly features like adjustable difficulty settings, real-time progress tracking, and compatibility with desktop and mobile platforms across various operating systems. Notable components of the platform are voice narration-based typing activities and customizable objectives that cater to individual student needs and preferences. Breaking the traditional cycle of typing practice, ‘CASE Typing’ reshapes the conventional learning process into an innovative, entertaining, and efficient approach, allowing users to improve their typing skills and succeed in today’s professional environment.

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Publication Details

Published
2025-02-21
DOI
https://doi.org/10.1109/mpseciceta64837.2025.11118716
Primary Topic
Intelligent Tutoring Systems and Adaptive Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

CASE Typing: Interactive Learning Through a Typing Game

Carlo Albert, Adam Daniel, Nupur Gaikwad, Earnest Ebenezer et al.
Intelligent Tutoring Systems and Adaptive Learning
article

CASE Typing: Interactive Learning Through a Typing Game

Carlo Albert, Adam Daniel, Nupur Gaikwad, Earnest Ebenezer, Satyajit Gahan
article en

Abstract

The ‘CASE Typing’ project revolves around improving typing skills and is a comprehensive online initiative that combines education and entertainment. Built with React, it offers time-bound tests tailored for different skill levels, from beginners to advanced typists, featuring word games, transcription exercises, and speed drills. The project emphasizes the practice of metrics such as WPM and accuracy while incorporating engaging elements such as online leaderboards, badges, and incentives to enhance user interaction. “CASE Typing” includes user-friendly features like adjustable difficulty settings, real-time progress tracking, and compatibility with desktop and mobile platforms across various operating systems. Notable components of the platform are voice narration-based typing activities and customizable objectives that cater to individual student needs and preferences. Breaking the traditional cycle of typing practice, ‘CASE Typing’ reshapes the conventional learning process into an innovative, entertaining, and efficient approach, allowing users to improve their typing skills and succeed in today’s professional environment.

Institute of Engineering (NP)
Quality Education
Openalex Percentile: Top 89%
Intelligent Tutoring Systems and Adaptive Learning
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