Development of Multimedia Applications Colonial War History in Indonesia as Interactive Learning Media For High School Students

This research aims to build a multimedia-based learning application program for the history of a colonial war in Indonesia. The object of research was conducted at SMAN 24 Bandung, class XI as many as 8 classes. The problem faced at this time is that students get material on the history of war in Indonesia only by capitalizing on materials from books and or PowerPoint soft files as references. In delivering the material by the teacher only face to face in class, lecturing, holding question and answer sessions, and not having a variety of interactive learning media, learning history becomes less interesting. Multimedia is an innovative learning system that requires teachers to be more creative in combining multimedia elements such as text, images, sound, video, and animation to unite and achieve learning objectives. The method used in developing this application is the Multimedia Development Life Cycle (MDLC). In the alpha and beta testing stages, testing was carried out by 4 evaluators, namely learning material experts (vice principal), learning design experts and communication media experts from multimedia industry practitioners, and users represented by history teaching teachers. Three aspects are assessed, namely audio media, video media, and multimedia with a value $\gt =3$, multimedia applications are said to be suitable for use as learning aids. From the results of the evaluator’s assessment, the three aspects are obtained around the average value of the evaluator 5.18, which means that this application is feasible to use as a learning media in the history of colonial wars in Indonesia.

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Published
2024-10-24
DOI
https://doi.org/10.1109/incitest64888.2024.11121459
Primary Topic
STEM Education
Type
article
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article

Development of Multimedia Applications Colonial War History in Indonesia as Interactive Learning Media For High School Students

Rani Puspita Dhaniawaty, Bella Hardiyana, Rahmat Hidayat, Muhammad Alghani et al.
STEM Education
article

Development of Multimedia Applications Colonial War History in Indonesia as Interactive Learning Media For High School Students

Rani Puspita Dhaniawaty, Bella Hardiyana, Rahmat Hidayat, Muhammad Alghani, Mufti Muhammad Pratadina, Diana Effendi
article en

Abstract

This research aims to build a multimedia-based learning application program for the history of a colonial war in Indonesia. The object of research was conducted at SMAN 24 Bandung, class XI as many as 8 classes. The problem faced at this time is that students get material on the history of war in Indonesia only by capitalizing on materials from books and or PowerPoint soft files as references. In delivering the material by the teacher only face to face in class, lecturing, holding question and answer sessions, and not having a variety of interactive learning media, learning history becomes less interesting. Multimedia is an innovative learning system that requires teachers to be more creative in combining multimedia elements such as text, images, sound, video, and animation to unite and achieve learning objectives. The method used in developing this application is the Multimedia Development Life Cycle (MDLC). In the alpha and beta testing stages, testing was carried out by 4 evaluators, namely learning material experts (vice principal), learning design experts and communication media experts from multimedia industry practitioners, and users represented by history teaching teachers. Three aspects are assessed, namely audio media, video media, and multimedia with a value $\gt =3$, multimedia applications are said to be suitable for use as learning aids. From the results of the evaluator’s assessment, the three aspects are obtained around the average value of the evaluator 5.18, which means that this application is feasible to use as a learning media in the history of colonial wars in Indonesia.

Japan Advanced Institute of Science and Technology (JP), Universitas Komputer Indonesia (ID)
Quality Education
Openalex Percentile: Top 55%
STEM Education
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Development of Multimedia Applications Colonial War History in Indonesia as Interactive Learning Media For High School Students — Rani Puspita Dhaniawaty, Bella Hardiyana, et al. · (2024) | TGRS Research Map | TGRS