Implementasi Media Pembelajaran Ular Tangga Edukatif untuk Meningkatkan Motivasi dan Pemahaman Siswa SD Negeri Ngebung 1, Kecamatan Kalijambe, Sragen, Jawa Tengah

This study aims to describe the implementation of an educational snakes and ladders game as an innovative learning medium to enhance students’ motivation and understanding at SD Negeri Ngebung 1, Kalijambe District, Sragen, Central Java. The activity, initiated by the Community Service Program (KKN) Team 297 from Universitas Sebelas Maret, was conducted on July 23 as part of the program “Edu Fun: Education in Games”, aligning with the fourth goal of the Sustainable Development Goals (SDGs): Quality Education. The snakes and ladders game was modified so that each square contained educational questions or challenges related to school subjects, general knowledge, and character values. This interactive approach was designed to reduce classroom learning fatigue, foster critical thinking, and create an engaging learning atmosphere. The results of the implementation showed a high level of enthusiasm among students, who actively collaborated in groups to answer questions and complete challenges, with teachers also participating in facilitating the activity. This initiative demonstrates that incorporating educational games into classroom activities can serve as an effective strategy for enhancing both motivation and comprehension among elementary school students.

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Publication Details

Journal
JURNAL AKADEMIK PENGABDIAN MASYARAKAT
Published
2025-08-18
DOI
https://doi.org/10.61722/japm.v3i5.6328
Primary Topic
Educational Methods and Media Use
Type
article
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article

Implementasi Media Pembelajaran Ular Tangga Edukatif untuk Meningkatkan Motivasi dan Pemahaman Siswa SD Negeri Ngebung 1, Kecamatan Kalijambe, Sragen, Jawa Tengah

Nurul Haslinda, Meylinda Nurlatifah, Cindy Hendrica Putri, Adnan Gemma Mahardika et al.
JURNAL AKADEMIK PENGABDIAN MASYARAKAT
Educational Methods and Media Use
article

Implementasi Media Pembelajaran Ular Tangga Edukatif untuk Meningkatkan Motivasi dan Pemahaman Siswa SD Negeri Ngebung 1, Kecamatan Kalijambe, Sragen, Jawa Tengah

Nurul Haslinda, Meylinda Nurlatifah, Cindy Hendrica Putri, Adnan Gemma Mahardika, Brigita Lidya Angelita, Enggi Mudaya Ekowati, Shafia Fatinnisa, Anissa Alya Sofiani, Charunia Putri Banowati, Izzah Alma Maghfira
article en

Abstract

This study aims to describe the implementation of an educational snakes and ladders game as an innovative learning medium to enhance students’ motivation and understanding at SD Negeri Ngebung 1, Kalijambe District, Sragen, Central Java. The activity, initiated by the Community Service Program (KKN) Team 297 from Universitas Sebelas Maret, was conducted on July 23 as part of the program “Edu Fun: Education in Games”, aligning with the fourth goal of the Sustainable Development Goals (SDGs): Quality Education. The snakes and ladders game was modified so that each square contained educational questions or challenges related to school subjects, general knowledge, and character values. This interactive approach was designed to reduce classroom learning fatigue, foster critical thinking, and create an engaging learning atmosphere. The results of the implementation showed a high level of enthusiasm among students, who actively collaborated in groups to answer questions and complete challenges, with teachers also participating in facilitating the activity. This initiative demonstrates that incorporating educational games into classroom activities can serve as an effective strategy for enhancing both motivation and comprehension among elementary school students.

JURNAL AKADEMIK PENGABDIAN MASYARAKATVol. 3(5)
Sebelas Maret University (ID)
Openalex Percentile: Top 68%
Educational Methods and Media Use
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Implementasi Media Pembelajaran Ular Tangga Edukatif untuk Meningkatkan Motivasi dan Pemahaman Siswa SD Negeri Ngebung 1, Kecamatan Kalijambe, Sragen, Jawa Tengah — Nurul Haslinda, Meylinda Nurlatifah, et al. · JURNAL AKADEMIK PENGABDIAN MASYARAKAT (2025) | TGRS Research Map | TGRS