Runtime Bounds for a Coevolutionary Algorithm on Classes of Potential Games

Coevolutionary algorithms are a family of black-box optimisation algorithms with many applications in game theory. We study a coevolutionary algorithm on an important class of games in game theory: potential games. In these games, a real-valued function defined over the entire strategy space encapsulates the strategic choices of all players collectively. We present the first theoretical analysis of a coevolutionary algorithm on potential games, showing a runtime guarantee that holds for all exact potential games, some weighted and ordinal potential games, and certain non-potential games. Using this result, we show a polynomial runtime on singleton congestion games. Furthermore, we show that there exist games for which coevolutionary algorithms find Nash equilibria exponentially faster than best or better response dynamics, and games for which coevolutionary algorithms find better Nash equilibria as well. Finally, we conduct experimental evaluations showing that our algorithm can outperform widely used algorithms, such as better response on random instances of singleton congestion games, as well as fictitious play, counterfactual regret minimisation (CFR), and external sampling CFR on dynamic routing games.

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Published
2025-08-19
DOI
https://doi.org/10.1145/3729878.3746616
Primary Topic
Game Theory and Applications
Type
article
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article

Runtime Bounds for a Coevolutionary Algorithm on Classes of Potential Games

Una-May O’Reilly, Erik Hemberg, Per Kristian Lehre, Jamal Toutouh
Game Theory and Applications
article

Runtime Bounds for a Coevolutionary Algorithm on Classes of Potential Games

Una-May O’Reilly, Erik Hemberg, Per Kristian Lehre, Jamal Toutouh
article en

Abstract

Coevolutionary algorithms are a family of black-box optimisation algorithms with many applications in game theory. We study a coevolutionary algorithm on an important class of games in game theory: potential games. In these games, a real-valued function defined over the entire strategy space encapsulates the strategic choices of all players collectively. We present the first theoretical analysis of a coevolutionary algorithm on potential games, showing a runtime guarantee that holds for all exact potential games, some weighted and ordinal potential games, and certain non-potential games. Using this result, we show a polynomial runtime on singleton congestion games. Furthermore, we show that there exist games for which coevolutionary algorithms find Nash equilibria exponentially faster than best or better response dynamics, and games for which coevolutionary algorithms find better Nash equilibria as well. Finally, we conduct experimental evaluations showing that our algorithm can outperform widely used algorithms, such as better response on random instances of singleton congestion games, as well as fictitious play, counterfactual regret minimisation (CFR), and external sampling CFR on dynamic routing games.

IIT@MIT (US), University of Birmingham (GB), Universidad de Málaga (ES)
Reduced inequalities
Openalex Percentile: Top 75%
Game Theory and Applications
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