Psychological inoculation improves resilience to and reduces willingness to share vaccine misinformation

Vaccine misinformation endangers public health by contributing to reduced vaccine uptake. We developed a short online game to reduce people's susceptibility to vaccine misinformation. Building on inoculation theory, the Bad Vaxx game exposes people to weakened doses of manipulation techniques commonly used in vaccine misinformation and to strategies to identify these techniques. Across three preregistered randomized controlled trials (N = 2,326), we find that the game significantly improves participants' ability to discern vaccine misinformation from non-misinformation, their confidence in their ability to do so, and the quality of their sharing decisions. Further, taking the perspective of a character fighting as opposed to spreading misinformation is more effective on some outcome measures. In line with the learning goals of the intervention, we show that participants improve their ability to correctly identify the use of specific misinformation techniques. This insight is important because teaching manipulation technique recognition is not only effective to help evaluate information about vaccines, but also more viable than trying to debunk myriads of constantly-evolving myths. Our findings suggest that a short, low-cost, gamified intervention can increase resilience to vaccine misinformation.

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Publication Details

Journal
Scientific Reports
Published
2025-08-17
DOI
https://doi.org/10.1038/s41598-025-09462-5
Citations
5
Primary Topic
Misinformation and Its Impacts
Type
article
Field-Weighted Citation Impact
21.01

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article

Psychological inoculation improves resilience to and reduces willingness to share vaccine misinformation

Jonathan C. Corbin, Rebecca Rayburn-Reeves, Melisa Basol, Jon Roozenbeek et al.
5 citations
Scientific Reports
Misinformation and Its Impacts
21.01
article

Psychological inoculation improves resilience to and reduces willingness to share vaccine misinformation

Jonathan C. Corbin, Rebecca Rayburn-Reeves, Melisa Basol, Jon Roozenbeek, Sander van der Linden, Josh Compton, Ruth E. Appel
article en
5 citations

Abstract

Vaccine misinformation endangers public health by contributing to reduced vaccine uptake. We developed a short online game to reduce people's susceptibility to vaccine misinformation. Building on inoculation theory, the Bad Vaxx game exposes people to weakened doses of manipulation techniques commonly used in vaccine misinformation and to strategies to identify these techniques. Across three preregistered randomized controlled trials (N = 2,326), we find that the game significantly improves participants' ability to discern vaccine misinformation from non-misinformation, their confidence in their ability to do so, and the quality of their sharing decisions. Further, taking the perspective of a character fighting as opposed to spreading misinformation is more effective on some outcome measures. In line with the learning goals of the intervention, we show that participants improve their ability to correctly identify the use of specific misinformation techniques. This insight is important because teaching manipulation technique recognition is not only effective to help evaluate information about vaccines, but also more viable than trying to debunk myriads of constantly-evolving myths. Our findings suggest that a short, low-cost, gamified intervention can increase resilience to vaccine misinformation.

Scientific ReportsVol. 15(1)
Dartmouth College (US), Duke University (US), University of Cambridge (GB), Stanford University (US)
British Academy, Centers for Disease Control and Prevention, Society for Personality and Social Psychology, Stanford Center on Philanthropy and Civil Society
Openalex Percentile: Top 1%
Misinformation and Its Impacts
21.01
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