Topic Modeling of Positive and Negative Reviews of Soulslike Video Games

Soulslike games are renowned for their challenging gameplay and distinctive design. To examine player reception of this genre, 993,932 user reviews of 21 Soulslike video games were collected from the Steam platform, of which 418,483 were tagged as English and analyzed. Latent Dirichlet Allocation (LDA) was applied to identify and compare thematic patterns across positive and negative reviews. The resulting topics were grouped into five categories: aesthetics, gameplay mechanics, feelings, bugs/issues, and miscellaneous. Positive reviews emphasized aesthetics and atmosphere, whereas negative reviews focused on gameplay mechanics and technical issues. Notably, emotional tone differed significantly between review types. Overall, these results may benefit game developers refining design elements, researchers investigating player experience, and critics analyzing the reception of Soulslike games. Furthermore, the study provides a basis for understanding player perspectives in Soulslike games and establishes a foundation for comparative research with newer titles such as Elden Ring.

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Publication Details

Journal
Computers
Published
2025-08-19
DOI
https://doi.org/10.3390/computers14080339
Citations
1
Primary Topic
Sentiment Analysis and Opinion Mining
Type
article
Field-Weighted Citation Impact
2.48
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article

Topic Modeling of Positive and Negative Reviews of Soulslike Video Games

Tibor Guzsvinecz
1 citations
Computers
Sentiment Analysis and Opinion Mining
2.48
article

Topic Modeling of Positive and Negative Reviews of Soulslike Video Games

Tibor Guzsvinecz
article en
1 citations

Abstract

Soulslike games are renowned for their challenging gameplay and distinctive design. To examine player reception of this genre, 993,932 user reviews of 21 Soulslike video games were collected from the Steam platform, of which 418,483 were tagged as English and analyzed. Latent Dirichlet Allocation (LDA) was applied to identify and compare thematic patterns across positive and negative reviews. The resulting topics were grouped into five categories: aesthetics, gameplay mechanics, feelings, bugs/issues, and miscellaneous. Positive reviews emphasized aesthetics and atmosphere, whereas negative reviews focused on gameplay mechanics and technical issues. Notably, emotional tone differed significantly between review types. Overall, these results may benefit game developers refining design elements, researchers investigating player experience, and critics analyzing the reception of Soulslike games. Furthermore, the study provides a basis for understanding player perspectives in Soulslike games and establishes a foundation for comparative research with newer titles such as Elden Ring.

ComputersVol. 14(8)
University of Pannonia (HU)
Openalex Percentile: Top 9%
Sentiment Analysis and Opinion Mining
2.48
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