Efektivitas Model Game Based Learning Berbantuan Media Wordwall pada Materi Keragaman Budaya dan Kearifan Lokal Terhadap Hasil Belajar Siswa Kelas IV SD Negeri 1 Gandasoli

This study aims to determine the effectiveness of the Game Based Learning model assisted by Wordwall media on the topic of cultural diversity and local wisdom in improving the learning outcomes IV students at SD Negeri 1 Gandasoli. The research method used was quantitative with a experimental non-equivalent control group design. The subjects of this study were 21 students from class IV-A. The instrument used was a multiple-choice test to measure students’learning outcomes before and after the implementation of the learning model. The data analysis results showed an increase in the average learning outcomes after the application of the Games Based Learning model using wordwall media. Data were analyzed descriptively quantitatively. The results of the paired sample t-test showed a t-count value of -11,266, which was greater than the t-table value of 2,086, with a significance value of 0,000 < 0,05. This indicates a significant difference between the learning outcomes before and after the treatment. Therefore, it can be concluded that the Game Based Learning model assisted by wordwall media is effective in improving students’ learning outcomes in the topic of cultural diversity and local wisdom. This media can serve as an alternative interactive learning tool to create a fun and meaningful learning atmosphere.

Authors

Institutions

Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-08-18
DOI
https://doi.org/10.54373/imeij.v6i5.4026
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Efektivitas Model Game Based Learning Berbantuan Media Wordwall pada Materi Keragaman Budaya dan Kearifan Lokal Terhadap Hasil Belajar Siswa Kelas IV SD Negeri 1 Gandasoli

Irfan Fajrul Falah, Nonoh Haetin
Indo-MathEdu Intellectuals Journal
Educational Methods and Media Use
article

Efektivitas Model Game Based Learning Berbantuan Media Wordwall pada Materi Keragaman Budaya dan Kearifan Lokal Terhadap Hasil Belajar Siswa Kelas IV SD Negeri 1 Gandasoli

Irfan Fajrul Falah, Nonoh Haetin
article en

Abstract

This study aims to determine the effectiveness of the Game Based Learning model assisted by Wordwall media on the topic of cultural diversity and local wisdom in improving the learning outcomes IV students at SD Negeri 1 Gandasoli. The research method used was quantitative with a experimental non-equivalent control group design. The subjects of this study were 21 students from class IV-A. The instrument used was a multiple-choice test to measure students’learning outcomes before and after the implementation of the learning model. The data analysis results showed an increase in the average learning outcomes after the application of the Games Based Learning model using wordwall media. Data were analyzed descriptively quantitatively. The results of the paired sample t-test showed a t-count value of -11,266, which was greater than the t-table value of 2,086, with a significance value of 0,000 < 0,05. This indicates a significant difference between the learning outcomes before and after the treatment. Therefore, it can be concluded that the Game Based Learning model assisted by wordwall media is effective in improving students’ learning outcomes in the topic of cultural diversity and local wisdom. This media can serve as an alternative interactive learning tool to create a fun and meaningful learning atmosphere.

Indo-MathEdu Intellectuals JournalVol. 6(5)
Universitas Kuningan (ID), Universitas Muhammadiyah Kuningan
Openalex Percentile: Top 68%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Efektivitas Model Game Based Learning Berbantuan Media Wordwall pada Materi Keragaman Budaya dan Kearifan Lokal Terhadap Hasil Belajar Siswa Kelas IV SD Negeri 1 Gandasoli — Irfan Fajrul Falah, Nonoh Haetin · Indo-MathEdu Intellectuals Journal (2025) | TGRS Research Map | TGRS