Pegaruh Penggunaan Media Pembelajaran Berbasis Kahoot Terhadap Hasil Belajar Siswa Kelas X SMK Muhammadiyah 2 Kuningan

This study aims to examine the effect of using Kahoot-based instructional media on the learning outcomes of tenth-grade students at SMK Muhammadiyah 2 Kuningan. The research employed a quantitative approach with a quasi-experimental design. Data collection instruments included pretest and posttest assessments to measure learning outcomes, as well as a questionnaire to gather students’ responses toward the use of Kahoot. The study involved 15 students from class X TKJ 1. The findings revealed an increase in the average score from 36.73 on the pretest to 40.07 on the posttest. Normality and homogeneity tests indicated that the data were normally distributed and homogeneous. Furthermore, the Paired Sample t-Test showed a significance value of 0.000 (< 0.05), confirming a statistically significant difference between pretest and posttest scores. This indicates that the use of Kahoot had a positive and significant impact on students' learning achievement. Additionally, questionnaire results demonstrated highly positive student responses, with all items meeting strong validity and excellent reliability standards (Cronbach’s Alpha = 0.999). These results support the idea that interactive learning tools like Kahoot can enhance student motivation, engagement, and understanding during the learning process.

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-08-18
DOI
https://doi.org/10.54373/imeij.v6i5.4025
Primary Topic
Educational Methods and Media Use
Type
article
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article

Pegaruh Penggunaan Media Pembelajaran Berbasis Kahoot Terhadap Hasil Belajar Siswa Kelas X SMK Muhammadiyah 2 Kuningan

Dena Latif Setiawan, Wildan Nur Sya’bani
Indo-MathEdu Intellectuals Journal
Educational Methods and Media Use
article

Pegaruh Penggunaan Media Pembelajaran Berbasis Kahoot Terhadap Hasil Belajar Siswa Kelas X SMK Muhammadiyah 2 Kuningan

Dena Latif Setiawan, Wildan Nur Sya’bani
article en

Abstract

This study aims to examine the effect of using Kahoot-based instructional media on the learning outcomes of tenth-grade students at SMK Muhammadiyah 2 Kuningan. The research employed a quantitative approach with a quasi-experimental design. Data collection instruments included pretest and posttest assessments to measure learning outcomes, as well as a questionnaire to gather students’ responses toward the use of Kahoot. The study involved 15 students from class X TKJ 1. The findings revealed an increase in the average score from 36.73 on the pretest to 40.07 on the posttest. Normality and homogeneity tests indicated that the data were normally distributed and homogeneous. Furthermore, the Paired Sample t-Test showed a significance value of 0.000 (< 0.05), confirming a statistically significant difference between pretest and posttest scores. This indicates that the use of Kahoot had a positive and significant impact on students' learning achievement. Additionally, questionnaire results demonstrated highly positive student responses, with all items meeting strong validity and excellent reliability standards (Cronbach’s Alpha = 0.999). These results support the idea that interactive learning tools like Kahoot can enhance student motivation, engagement, and understanding during the learning process.

Indo-MathEdu Intellectuals JournalVol. 6(5)
Universitas Kuningan (ID), Universitas Muhammadiyah Kuningan
Openalex Percentile: Top 68%
Educational Methods and Media Use
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