JUNIOR HIGHSCHOOL STUDENTS PERCEPTIONS OF WORDWALL GAME MEDIA ON THEIR EFFECTIVENESS IN LEARNING ENGLISH THROUGH READING COMPREHENSION

This study investigates junior high school students' perceptions of Wordwall game media and its effectiveness in enhancing English reading comprehension at a junior high school Jakarta. The study highlights the urgency of improving reading skills among Indonesian learners, noting that traditional teacher-centered methods often fail to engage students effectively. Using a descriptive quantitative approach, a questionnaire was administered to 30 seventh-grade students to assess their perceptions and learning outcomes related to Wordwall. Results analyzed through PLS-SEM in SmartPLS 4 show a strong and statistically significant relationship between students’ positive perceptions and their effectiveness in reading comprehension. A path coefficient of 0.916 and R² of 0.839 suggest that perception substantially predicts learning effectiveness. The study also confirms that Wordwall's interactive and gamified features promote motivation, focus, and enjoyment in learning. These findings support integrating digital game-based tools into English language instruction to foster student-centered and engaging learning environments. The study contributes to the broader field of educational technology by offering evidence-based insights into how gamification can enhance academic outcomes in EFL contexts.

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Publication Details

Journal
KLASIKAL JOURNAL OF EDUCATION LANGUAGE TEACHING AND SCIENCE
Published
2025-08-10
DOI
https://doi.org/10.52208/klasikal.v7i2.1328
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

JUNIOR HIGHSCHOOL STUDENTS PERCEPTIONS OF WORDWALL GAME MEDIA ON THEIR EFFECTIVENESS IN LEARNING ENGLISH THROUGH READING COMPREHENSION

Silih Warni, Indah Aulia Syarifah
KLASIKAL JOURNAL OF EDUCATION LANGUAGE TEACHING AND SCIENCE
Educational Methods and Media Use
article

JUNIOR HIGHSCHOOL STUDENTS PERCEPTIONS OF WORDWALL GAME MEDIA ON THEIR EFFECTIVENESS IN LEARNING ENGLISH THROUGH READING COMPREHENSION

Silih Warni, Indah Aulia Syarifah
article en

Abstract

This study investigates junior high school students' perceptions of Wordwall game media and its effectiveness in enhancing English reading comprehension at a junior high school Jakarta. The study highlights the urgency of improving reading skills among Indonesian learners, noting that traditional teacher-centered methods often fail to engage students effectively. Using a descriptive quantitative approach, a questionnaire was administered to 30 seventh-grade students to assess their perceptions and learning outcomes related to Wordwall. Results analyzed through PLS-SEM in SmartPLS 4 show a strong and statistically significant relationship between students’ positive perceptions and their effectiveness in reading comprehension. A path coefficient of 0.916 and R² of 0.839 suggest that perception substantially predicts learning effectiveness. The study also confirms that Wordwall's interactive and gamified features promote motivation, focus, and enjoyment in learning. These findings support integrating digital game-based tools into English language instruction to foster student-centered and engaging learning environments. The study contributes to the broader field of educational technology by offering evidence-based insights into how gamification can enhance academic outcomes in EFL contexts.

KLASIKAL JOURNAL OF EDUCATION LANGUAGE TEACHING AND SCIENCEVol. 7(2)
Universitas Muhammadiyah Prof Dr Hamka (ID)
Openalex Percentile: Top 68%
Educational Methods and Media Use
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JUNIOR HIGHSCHOOL STUDENTS PERCEPTIONS OF WORDWALL GAME MEDIA ON THEIR EFFECTIVENESS IN LEARNING ENGLISH THROUGH READING COMPREHENSION — Silih Warni, Indah Aulia Syarifah · KLASIKAL JOURNAL OF EDUCATION LANGUAGE TEACHING AND SCIENCE (2025) | TGRS Research Map | TGRS