Hand-Eye Coordinated Grasping Method for Textured Targets in Unstructured Dynamic Scenes

Abstract The “visual perception + hand-eye transformation + motion planning” paradigm of robotic coordination grasping has demonstrated feasibility in unstructured scenes such as logistics. However, further developments in handling complex and dynamic environments remain challenging. To address the issue of unknown targets requiring immediate deployment for grasping tasks, this paper proposes a novel hand-eye coordinated method for progressive grasping guided by the texture keypoints of the target. First, we develop an efficient system for acquiring texture-matching templates and an estimation algorithm for the feature region that filters the precisely registered texture feature points of the target. Then, we integrate optical flow estimation to update and track the robust texture region in real time, and design a feature-based servo grasping controller to map the optical flow points of the high-registration texture region to the robot joint velocities for precise tracking. Finally, we impose spatiotemporal constraints on the planned trajectory and decouple the target motion, to achieve progressive approach and rotationally invariant grasping for both dynamic and static targets. Comprehensive experiments demonstrate that this tracking grasping method exhibits a low latency, a high precision, and robustness in complex scenarios and dynamic disturbances, with an average position accuracy of approximately 5 mm, a rotation accuracy of approximately 0.02, and an overall grasping success rate of approximately 90%.

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Institutions

Publication Details

Journal
Chinese Journal of Mechanical Engineering
Published
2025-08-18
DOI
https://doi.org/10.1186/s10033-025-01344-1
Citations
1
Primary Topic
Robot Manipulation and Learning
Type
article
Field-Weighted Citation Impact
1.21

Funders

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article

Hand-Eye Coordinated Grasping Method for Textured Targets in Unstructured Dynamic Scenes

Sipu Ruan, Yazhe Luo, Diansheng Chen, Yifei Li
1 citations
Chinese Journal of Mechanical Engineering
Robot Manipulation and Learning
1.21
article

Hand-Eye Coordinated Grasping Method for Textured Targets in Unstructured Dynamic Scenes

Sipu Ruan, Yazhe Luo, Diansheng Chen, Yifei Li
article en
1 citations

Abstract

Abstract The “visual perception + hand-eye transformation + motion planning” paradigm of robotic coordination grasping has demonstrated feasibility in unstructured scenes such as logistics. However, further developments in handling complex and dynamic environments remain challenging. To address the issue of unknown targets requiring immediate deployment for grasping tasks, this paper proposes a novel hand-eye coordinated method for progressive grasping guided by the texture keypoints of the target. First, we develop an efficient system for acquiring texture-matching templates and an estimation algorithm for the feature region that filters the precisely registered texture feature points of the target. Then, we integrate optical flow estimation to update and track the robust texture region in real time, and design a feature-based servo grasping controller to map the optical flow points of the high-registration texture region to the robot joint velocities for precise tracking. Finally, we impose spatiotemporal constraints on the planned trajectory and decouple the target motion, to achieve progressive approach and rotationally invariant grasping for both dynamic and static targets. Comprehensive experiments demonstrate that this tracking grasping method exhibits a low latency, a high precision, and robustness in complex scenarios and dynamic disturbances, with an average position accuracy of approximately 5 mm, a rotation accuracy of approximately 0.02, and an overall grasping success rate of approximately 90%.

Chinese Journal of Mechanical EngineeringVol. 38(1)
Beihang University (CN)
National Key Research and Development Program of China, Fundamental Research Funds for the Central Universities
Openalex Percentile: Top 18%
Robot Manipulation and Learning
1.21
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