PENGEMBANGAN MEDIA PEMBELAJAARAN INTERAKTIF PADA MATA PELAJARAN MATEMATIKA POKOK BAHASA PENGUKURAN KELAS III SDN 85 KENDARI

Mathematics is often considered difficult by elementary school students, especially because of the abstract material delivery and lack of visualization. Based on the results of observations in grade III of SDN 85 Kendari, students experienced difficulties in understanding the concept of measurement, such as length, weight, and time. Conventional methods that are not supported by learning materials that do not interest students can lead to this. Therefore, it is very important for learning media that is easy to use, attracts students' interest, and is suitable for elementary school students. The goal is to create an interactive learning media with measurement materials using the Articulate Storyline 3 application and conduct an assessment of its feasibility and practicality. The stages of this research process began with the analysis, design, development, implementation, and evaluation stage, which is the ADDIE model in the Research and Development (R&D) method The results of validation by three media experts with an average score of 78.89% "valid" and three subject matter experts with an average score of 84.89 "very valid", while the results of the practicality test by students showed an average of 82.38% "very practical". The results of this study show that the media that has been developed can be used properly and effectively during the learning process. These media can also improve student participation and their ability to understand measurement material. ABSTRAKMatematika sering dianggap sulit oleh siswa sekolah dasar, terutama karena penyampaian materi yang bersifat abstrak dan minim visualisasi. Berdasarkan hasil observasi di kelas III SDN 85 Kendari, siswa mengalami kesulitan dalam memahami konsep pengukuran, seperti panjang, berat, dan waktu. Metode konvensional yang tidak didukung oleh bahan pembelajaran yang tidak menarik minat siswa dapat menyebabkan hal ini.Oleh karena itu, sangat penting untuk adanya media pembelajaran yang mudah digunakan, menarik minat siswa, dan sesuai pada siswa sekolah dasar. Tujuannya adalah membuat media pembelajaran yang interaktif dengan materi pengukuran menggunakan aplikasi Articulate Storyline 3 dan melakukan penilaian kelayakan dan praktisitasnya. Tahapan proses penelitian ini diawali tahap analisis, desain, pengembangan, implementasi, dan evaluasi, yang merupakan model ADDIE dalam metode Research and Development (R&D). Hasil validasi oleh tiga ahli media dengan nilai rata-rata 78,89% “valid” dan tiga ahli materi dengan nilai rata-rata 84,89 “sangat valid”, sedangkan hasil uji kepraktisan oleh siswa menunjukkan rata-rata 82,38% “sangat praktis”. Hasil penelitian ini menunjukkan bahwa media yang telah di kembangkan dapat digunakan dengan baik dan efektif selama proses pembelajaran. Media ini juga dapat meningkatkan partisipasi siswa dan kemampuan mereka untuk memahami materi pengukuran.

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Journal
SCIENCE Jurnal Inovasi Pendidikan Matematika dan IPA
Published
2025-08-18
DOI
https://doi.org/10.51878/science.v5i3.6678
Primary Topic
Educational Methods and Media Use
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article
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article

PENGEMBANGAN MEDIA PEMBELAJAARAN INTERAKTIF PADA MATA PELAJARAN MATEMATIKA POKOK BAHASA PENGUKURAN KELAS III SDN 85 KENDARI

Alfiah Fajriani, Hendra Nelva Saputra, Rismawati Rismawati
SCIENCE Jurnal Inovasi Pendidikan Matematika dan IPA
Educational Methods and Media Use
article

PENGEMBANGAN MEDIA PEMBELAJAARAN INTERAKTIF PADA MATA PELAJARAN MATEMATIKA POKOK BAHASA PENGUKURAN KELAS III SDN 85 KENDARI

Alfiah Fajriani, Hendra Nelva Saputra, Rismawati Rismawati
article en

Abstract

Mathematics is often considered difficult by elementary school students, especially because of the abstract material delivery and lack of visualization. Based on the results of observations in grade III of SDN 85 Kendari, students experienced difficulties in understanding the concept of measurement, such as length, weight, and time. Conventional methods that are not supported by learning materials that do not interest students can lead to this. Therefore, it is very important for learning media that is easy to use, attracts students' interest, and is suitable for elementary school students. The goal is to create an interactive learning media with measurement materials using the Articulate Storyline 3 application and conduct an assessment of its feasibility and practicality. The stages of this research process began with the analysis, design, development, implementation, and evaluation stage, which is the ADDIE model in the Research and Development (R&D) method The results of validation by three media experts with an average score of 78.89% "valid" and three subject matter experts with an average score of 84.89 "very valid", while the results of the practicality test by students showed an average of 82.38% "very practical". The results of this study show that the media that has been developed can be used properly and effectively during the learning process. These media can also improve student participation and their ability to understand measurement material. ABSTRAKMatematika sering dianggap sulit oleh siswa sekolah dasar, terutama karena penyampaian materi yang bersifat abstrak dan minim visualisasi. Berdasarkan hasil observasi di kelas III SDN 85 Kendari, siswa mengalami kesulitan dalam memahami konsep pengukuran, seperti panjang, berat, dan waktu. Metode konvensional yang tidak didukung oleh bahan pembelajaran yang tidak menarik minat siswa dapat menyebabkan hal ini.Oleh karena itu, sangat penting untuk adanya media pembelajaran yang mudah digunakan, menarik minat siswa, dan sesuai pada siswa sekolah dasar. Tujuannya adalah membuat media pembelajaran yang interaktif dengan materi pengukuran menggunakan aplikasi Articulate Storyline 3 dan melakukan penilaian kelayakan dan praktisitasnya. Tahapan proses penelitian ini diawali tahap analisis, desain, pengembangan, implementasi, dan evaluasi, yang merupakan model ADDIE dalam metode Research and Development (R&D). Hasil validasi oleh tiga ahli media dengan nilai rata-rata 78,89% “valid” dan tiga ahli materi dengan nilai rata-rata 84,89 “sangat valid”, sedangkan hasil uji kepraktisan oleh siswa menunjukkan rata-rata 82,38% “sangat praktis”. Hasil penelitian ini menunjukkan bahwa media yang telah di kembangkan dapat digunakan dengan baik dan efektif selama proses pembelajaran. Media ini juga dapat meningkatkan partisipasi siswa dan kemampuan mereka untuk memahami materi pengukuran.

SCIENCE Jurnal Inovasi Pendidikan Matematika dan IPAVol. 5(3)
Universitas Muhammadiyah Kendari (ID)
Openalex Percentile: Top 69%
Educational Methods and Media Use
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