PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI GAYA MAGNET UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV

The background of this research is the results of observations, interviews, and distribution of student needs analysis questionnaires in class IV SDN Bulusari 3, class IV students have difficulty understanding abstract material, especially on magnetic force material due to lack of teacher creativity in teaching. This study aims to develop interactive multimedia on magnetic force material to improve the learning outcomes of grade IV students. The research was conducted using the Educational Design Research (EDR) method with formative evaluation with the Tessmer model. The score obtained from media expert validation is 77.75% with a valid category and material expert validation is 93.75% with a very valid category. The score obtained from the teacher's response was 100% with a very practical category while from the one-to-one student response 97.25%, small group 95.75%, and field test 96.50% with a very practical category. The scores obtained from one-to-one student test questions were 100% complete, small group 100% complete, and field test 91.30% complete with a very effective category. From the results of the research that has been done, it can be concluded that interactive multimedia for class IV SDN Bulusari 3 is declared valid, practical, and effective so that it can be used to support learning activities. ABSTRAKLatar belakang dari penelitian ini merupakan hasil observasi, wawancara, dan penyebaran angket análisis kebutuhan siswa di kelas IV SDN Bulusari 3, siswa kelas IV mengalami kesulitan memahami materi yang bersifat abstrak terutama pada materi gaya magnet karena kurangnya kreativitas guru dalam mengajar. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif pada materi gaya magnet untuk meningkatkan hasil belajar siswa kelas IV. Penelitian yang dilakukan menggunakan métode Development Studies dengan formative evaluation model Tessmer. Skor yang diperoleh dari validasi ahli media 77,75% dengan kategori valid dan validasi ahli materi 93,75% dengan kategori sangat valid. Skor yang diperoleh dari respon guru 100% dengan kategori sangat praktis sedangkan dari respon siswa one-to-one 97,25%, small group 95,75%, dan field test 96,50% dengan kategori sangat praktis. Skor yang diperoleh dari soal tes siswa one-to-one 100% tuntas, small group 100% tuntas, dan field test 91,30% tuntas dengan kategori sangat efektif. Dari hasil penelitian yang telah dilakukan dapat disimpulkan bahwa multimedia interaktif untuk kelas IV SDN Bulusari 3 dinyatakan valid, praktis, dan efektif sehingga dapat digunakan sebagai penunjang kegiatan pembelajaran.

Authors

Institutions

Publication Details

Journal
SCIENCE Jurnal Inovasi Pendidikan Matematika dan IPA
Published
2025-08-18
DOI
https://doi.org/10.51878/science.v5i3.6656
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI GAYA MAGNET UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV

Mumun Nurmilawati, Poppy Rahmatika Primandiri, Bintan Abidah
SCIENCE Jurnal Inovasi Pendidikan Matematika dan IPA
Educational Methods and Media Use
article

PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI GAYA MAGNET UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV

Mumun Nurmilawati, Poppy Rahmatika Primandiri, Bintan Abidah
article en

Abstract

The background of this research is the results of observations, interviews, and distribution of student needs analysis questionnaires in class IV SDN Bulusari 3, class IV students have difficulty understanding abstract material, especially on magnetic force material due to lack of teacher creativity in teaching. This study aims to develop interactive multimedia on magnetic force material to improve the learning outcomes of grade IV students. The research was conducted using the Educational Design Research (EDR) method with formative evaluation with the Tessmer model. The score obtained from media expert validation is 77.75% with a valid category and material expert validation is 93.75% with a very valid category. The score obtained from the teacher's response was 100% with a very practical category while from the one-to-one student response 97.25%, small group 95.75%, and field test 96.50% with a very practical category. The scores obtained from one-to-one student test questions were 100% complete, small group 100% complete, and field test 91.30% complete with a very effective category. From the results of the research that has been done, it can be concluded that interactive multimedia for class IV SDN Bulusari 3 is declared valid, practical, and effective so that it can be used to support learning activities. ABSTRAKLatar belakang dari penelitian ini merupakan hasil observasi, wawancara, dan penyebaran angket análisis kebutuhan siswa di kelas IV SDN Bulusari 3, siswa kelas IV mengalami kesulitan memahami materi yang bersifat abstrak terutama pada materi gaya magnet karena kurangnya kreativitas guru dalam mengajar. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif pada materi gaya magnet untuk meningkatkan hasil belajar siswa kelas IV. Penelitian yang dilakukan menggunakan métode Development Studies dengan formative evaluation model Tessmer. Skor yang diperoleh dari validasi ahli media 77,75% dengan kategori valid dan validasi ahli materi 93,75% dengan kategori sangat valid. Skor yang diperoleh dari respon guru 100% dengan kategori sangat praktis sedangkan dari respon siswa one-to-one 97,25%, small group 95,75%, dan field test 96,50% dengan kategori sangat praktis. Skor yang diperoleh dari soal tes siswa one-to-one 100% tuntas, small group 100% tuntas, dan field test 91,30% tuntas dengan kategori sangat efektif. Dari hasil penelitian yang telah dilakukan dapat disimpulkan bahwa multimedia interaktif untuk kelas IV SDN Bulusari 3 dinyatakan valid, praktis, dan efektif sehingga dapat digunakan sebagai penunjang kegiatan pembelajaran.

SCIENCE Jurnal Inovasi Pendidikan Matematika dan IPAVol. 5(3)
Universitas Nusantara PGRI Kediri
Openalex Percentile: Top 69%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.