การพฒนารปแบบการเรยนรแบบใชปญหาเปนฐานรวมกบการเรยนรผานเกมเพอสงเสรมผลสมฤทธทางการเรยนในการเขยนโปรแกรมควบคมหนยนต

This research aimed to: 1) develop a Problem-Based Learning model integrated with Game-Based Learning; 2) determine the quality of the media used in the developed Problem-Based Learning model integrated with Game-Based Learning; 3) compare the learning achievement of students before and after learning using the developed Problem-Based Learning model integrated with Game-Based Learning; and 4) evaluate students' satisfaction with the use of the developed Problem-Based Learning model integrated with Game-Based Learning. The model was implemented with a sample group consisting of 15 volunteer students from Computer Education or related fields, possessing basic programming fundamentals, at King Mongkut's University of Technology North Bangkok (KMUTNB) during the 2024 academic year. The research instruments comprised the developed PBL-GBL learning model, a supporting learning website, lesson plans, learning game activities, a quality evaluation form, pre- and post-learning achievement tests, and an opinion and satisfaction questionnaire for learners. The research results showed that the developed Problem-Based Learning model integrated with Game-Based Learning had an overall quality at a high level with an average value of 4.22, standard deflection of 0.97 according to expert evaluation. The developed learning media were also evaluated at a high level with an average value of 4.06, standard deflection of 0.64 The comparison of students' learning achievement before and after implementing the developed model revealed that the post-test learning achievement scores were statistically significantly higher than the pre-test scores at the .05 level (t = 6.15) Furthermore, the evaluation of student satisfaction indicated that students had the highest level of overall satisfaction with the implemented learning model with an average value of 4.79, standard deflection of 0.41 The research findings demonstrate that the developed Problem-Based Learning model integrated with Game-Based Learning is effective in developing robot control programming skills, analytical thinking, and motivating students to learn in the ROS2 Robot Control Programming course.

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Publication Details

Published
2025-06-05
DOI
https://doi.org/10.14416/c.fte.2025.06.041
Primary Topic
Problem and Project Based Learning
Type
article
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การพฒนารปแบบการเรยนรแบบใชปญหาเปนฐานรวมกบการเรยนรผานเกมเพอสงเสรมผลสมฤทธทางการเรยนในการเขยนโปรแกรมควบคมหนยนต

Puttida Sakulviriyakitkul, Jiraphan Srisomphan, Kittiphong Bubpawong, Suthida Chaichomchuen
Problem and Project Based Learning
article

การพฒนารปแบบการเรยนรแบบใชปญหาเปนฐานรวมกบการเรยนรผานเกมเพอสงเสรมผลสมฤทธทางการเรยนในการเขยนโปรแกรมควบคมหนยนต

Puttida Sakulviriyakitkul, Jiraphan Srisomphan, Kittiphong Bubpawong, Suthida Chaichomchuen
article en

Abstract

This research aimed to: 1) develop a Problem-Based Learning model integrated with Game-Based Learning; 2) determine the quality of the media used in the developed Problem-Based Learning model integrated with Game-Based Learning; 3) compare the learning achievement of students before and after learning using the developed Problem-Based Learning model integrated with Game-Based Learning; and 4) evaluate students' satisfaction with the use of the developed Problem-Based Learning model integrated with Game-Based Learning. The model was implemented with a sample group consisting of 15 volunteer students from Computer Education or related fields, possessing basic programming fundamentals, at King Mongkut's University of Technology North Bangkok (KMUTNB) during the 2024 academic year. The research instruments comprised the developed PBL-GBL learning model, a supporting learning website, lesson plans, learning game activities, a quality evaluation form, pre- and post-learning achievement tests, and an opinion and satisfaction questionnaire for learners. The research results showed that the developed Problem-Based Learning model integrated with Game-Based Learning had an overall quality at a high level with an average value of 4.22, standard deflection of 0.97 according to expert evaluation. The developed learning media were also evaluated at a high level with an average value of 4.06, standard deflection of 0.64 The comparison of students' learning achievement before and after implementing the developed model revealed that the post-test learning achievement scores were statistically significantly higher than the pre-test scores at the .05 level (t = 6.15) Furthermore, the evaluation of student satisfaction indicated that students had the highest level of overall satisfaction with the implemented learning model with an average value of 4.79, standard deflection of 0.41 The research findings demonstrate that the developed Problem-Based Learning model integrated with Game-Based Learning is effective in developing robot control programming skills, analytical thinking, and motivating students to learn in the ROS2 Robot Control Programming course.

Openalex Percentile: Top 77%
Problem and Project Based Learning
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การพฒนารปแบบการเรยนรแบบใชปญหาเปนฐานรวมกบการเรยนรผานเกมเพอสงเสรมผลสมฤทธทางการเรยนในการเขยนโปรแกรมควบคมหนยนต — Puttida Sakulviriyakitkul, Jiraphan Srisomphan, et al. · (2025) | TGRS Research Map | TGRS