การพฒนารปแบบการจดกจกรรมเกมการสอน เรอง การเขยนโปรแกรมภาษาไพทอนเบองตนเพอสงเสรมทกษะการเขยนโปรแกรมของนกเรยนระดบชนมธยมศกษาปท 1

The objectives of this research were (1) to develop and evaluate the effectiveness of instructional game-based activities on basic Python programming to enhance programming skills among Grade 7 students; (2) to compare students' learning achievement before and after participating in the instructional game-based activities, with statistical significance at the .05 level; (3) to assess the programming skills of students who participated in the developed game-based instructional activities; and (4) to study the satisfaction of Grade 7 students toward the developed instructional game-based activities. The research process consisted of: (1) analyzing and designing the instructional model, (2) developing an instructional game based on the designed learning plan, and (3) studying the outcomes of implementing the developed model. The sample group consisted of 31 Grade 7 students in the second semester of the 2024 academic year. The statistics used for data analysis were percentage, mean, and standard deviation, and the hypothesis was tested using a t-test. The research findings revealed that (1) the developed instructional game-based activities had an efficiency of 80.22/81.13, which exceeded the expected criterion of 80/80; (2) students' post-test scores were significantly higher than their pre-test scores at the .0.5 level; (3) 96.78% of the students achieved programming skills at a good level or higher; and (4) students' satisfaction with the instructional game-based activities was at a high level.

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Publication Details

Published
2025-06-05
DOI
https://doi.org/10.14416/c.fte.2025.06.052
Primary Topic
Innovative Education Methods and Tools
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article
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article

การพฒนารปแบบการจดกจกรรมเกมการสอน เรอง การเขยนโปรแกรมภาษาไพทอนเบองตนเพอสงเสรมทกษะการเขยนโปรแกรมของนกเรยนระดบชนมธยมศกษาปท 1

Kittipong Suksuket, Jiraphan Srisomphan
Innovative Education Methods and Tools
article

การพฒนารปแบบการจดกจกรรมเกมการสอน เรอง การเขยนโปรแกรมภาษาไพทอนเบองตนเพอสงเสรมทกษะการเขยนโปรแกรมของนกเรยนระดบชนมธยมศกษาปท 1

Kittipong Suksuket, Jiraphan Srisomphan
article en

Abstract

The objectives of this research were (1) to develop and evaluate the effectiveness of instructional game-based activities on basic Python programming to enhance programming skills among Grade 7 students; (2) to compare students' learning achievement before and after participating in the instructional game-based activities, with statistical significance at the .05 level; (3) to assess the programming skills of students who participated in the developed game-based instructional activities; and (4) to study the satisfaction of Grade 7 students toward the developed instructional game-based activities. The research process consisted of: (1) analyzing and designing the instructional model, (2) developing an instructional game based on the designed learning plan, and (3) studying the outcomes of implementing the developed model. The sample group consisted of 31 Grade 7 students in the second semester of the 2024 academic year. The statistics used for data analysis were percentage, mean, and standard deviation, and the hypothesis was tested using a t-test. The research findings revealed that (1) the developed instructional game-based activities had an efficiency of 80.22/81.13, which exceeded the expected criterion of 80/80; (2) students' post-test scores were significantly higher than their pre-test scores at the .0.5 level; (3) 96.78% of the students achieved programming skills at a good level or higher; and (4) students' satisfaction with the instructional game-based activities was at a high level.

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Innovative Education Methods and Tools
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การพฒนารปแบบการจดกจกรรมเกมการสอน เรอง การเขยนโปรแกรมภาษาไพทอนเบองตนเพอสงเสรมทกษะการเขยนโปรแกรมของนกเรยนระดบชนมธยมศกษาปท 1 — Kittipong Suksuket, Jiraphan Srisomphan · (2025) | TGRS Research Map | TGRS