Tapper: A Web-Based Speed Typing Game for Improving Typing Accuracy and Efficiency

Typing speed and accuracy are essential competencies in today’s digitally driven world, where efficiency in communication and productivity directly impacts both academic and professional success. Conventional typing tutors, although functional, often fail to engage learners due to repetitive tasks, monotonous design, and lack of interactive features. This paper presents Tapper, a web-based typing speed and accuracy game developed as part of an internship project using HTML5, CSS3, and JavaScript. The system incorporates gamification principles by providing real-time feedback, multiple difficulty levels, and a competitive high-score leaderboard, thereby transforming a routine practice into an engaging learning experience. The architecture of the application was designed in a modular structure, ensuring scalability and maintainability, with dedicated modules for game logic, scoring, timer management, user interface, and local storage. Testing and validation were conducted across various browsers and devices to ensure responsiveness, performance, and usability. The results demonstrated the effectiveness of the game in delivering an enjoyable user experience while reinforcing typing proficiency. The project highlights the potential of gamified web applications as practical tools for skill development, offering opportunities for extension into areas such as multiplayer competition, analytics-driven progress tracking, and integration with educational platforms.

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Publication Details

Journal
International Scientific Journal of Engineering and Management
Published
2025-08-18
DOI
https://doi.org/10.55041/isjem04993
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Tapper: A Web-Based Speed Typing Game for Improving Typing Accuracy and Efficiency

G.N.R. Prasad, A. Ajay, B. Indira
International Scientific Journal of Engineering and Management
Educational Games and Gamification
article

Tapper: A Web-Based Speed Typing Game for Improving Typing Accuracy and Efficiency

G.N.R. Prasad, A. Ajay, B. Indira
article en

Abstract

Typing speed and accuracy are essential competencies in today’s digitally driven world, where efficiency in communication and productivity directly impacts both academic and professional success. Conventional typing tutors, although functional, often fail to engage learners due to repetitive tasks, monotonous design, and lack of interactive features. This paper presents Tapper, a web-based typing speed and accuracy game developed as part of an internship project using HTML5, CSS3, and JavaScript. The system incorporates gamification principles by providing real-time feedback, multiple difficulty levels, and a competitive high-score leaderboard, thereby transforming a routine practice into an engaging learning experience. The architecture of the application was designed in a modular structure, ensuring scalability and maintainability, with dedicated modules for game logic, scoring, timer management, user interface, and local storage. Testing and validation were conducted across various browsers and devices to ensure responsiveness, performance, and usability. The results demonstrated the effectiveness of the game in delivering an enjoyable user experience while reinforcing typing proficiency. The project highlights the potential of gamified web applications as practical tools for skill development, offering opportunities for extension into areas such as multiplayer competition, analytics-driven progress tracking, and integration with educational platforms.

International Scientific Journal of Engineering and ManagementVol. 04(08)
Openalex Percentile: Top 77%
Educational Games and Gamification
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Tapper: A Web-Based Speed Typing Game for Improving Typing Accuracy and Efficiency — G.N.R. Prasad, A. Ajay, et al. · International Scientific Journal of Engineering and Management (2025) | TGRS Research Map | TGRS