“It's a good distraction from the mayhem of reality”: a reflexive thematic analysis on the role of video games to support coping during a crisis
Qualitative results are evaluated through the lens of self-determination theory. The use of video games to deal with the day-to-day stresses of the COVID-19 pandemic illustrates teachable moments that speak to video gaming as a compensatory activity during times of crisis, which applies to future global health events beyond COVID-19.
Authors
- George Farmer (ORCID: https://orcid.org/0000-0002-7853-370X)
- Chris Fullwood (ORCID: https://orcid.org/0000-0002-7714-6783)
- Nina Higson‐Sweeney (ORCID: https://orcid.org/0000-0002-6926-0463)
Institutions
- Birmingham City University (GB)
- University of Bath (GB)
- University of Westminster (GB)
Publication Details
- Journal
- Frontiers in Digital Health
- Published
- 2025-08-18
- DOI
- https://doi.org/10.3389/fdgth.2025.1608322
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00