“It's a good distraction from the mayhem of reality”: a reflexive thematic analysis on the role of video games to support coping during a crisis

Qualitative results are evaluated through the lens of self-determination theory. The use of video games to deal with the day-to-day stresses of the COVID-19 pandemic illustrates teachable moments that speak to video gaming as a compensatory activity during times of crisis, which applies to future global health events beyond COVID-19.

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Publication Details

Journal
Frontiers in Digital Health
Published
2025-08-18
DOI
https://doi.org/10.3389/fdgth.2025.1608322
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

“It's a good distraction from the mayhem of reality”: a reflexive thematic analysis on the role of video games to support coping during a crisis

George Farmer, Chris Fullwood, Nina Higson‐Sweeney
1 links
Frontiers in Digital Health
Impact of Technology on Adolescents
article

“It's a good distraction from the mayhem of reality”: a reflexive thematic analysis on the role of video games to support coping during a crisis

George Farmer, Chris Fullwood, Nina Higson‐Sweeney
article en

Abstract

Qualitative results are evaluated through the lens of self-determination theory. The use of video games to deal with the day-to-day stresses of the COVID-19 pandemic illustrates teachable moments that speak to video gaming as a compensatory activity during times of crisis, which applies to future global health events beyond COVID-19.

Frontiers in Digital HealthVol. 7
Birmingham City University (GB), University of Bath (GB), University of Westminster (GB)
Openalex Percentile: Top 72%
Impact of Technology on Adolescents
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“It's a good distraction from the mayhem of reality”: a reflexive thematic analysis on the role of video games to support coping during a crisis — George Farmer, Chris Fullwood, et al. · Frontiers in Digital Health (2025) | TGRS Research Map | TGRS