Imagining the Musical Metaverse: a study on the needs and creative practices of composers and musicians

This study explores user needs for the Musical Metaverse (MM) through a series of workshops with electroacoustic composers, classical musicians, and music producers. Using a design approach based on the prompt ‘as if by magic,’ participants were invited to reflect on how the MM could impact their practice in composition, performance, and education domains. While groups maintain distinct priorities based on their roles, they share interests in educational applications and creative learning environments. Key themes include preference for mixed reality over purely virtual environments, virtual space as a creative paradigm, and tensions between democratizing tools and maintaining authentic musical experiences. Education emerged as the most promising initial use case, particularly for understanding complex musical concepts. However, participants expressed skepticism about fully virtual performances, emphasizing physical connections to instruments and spaces. Results suggest MM development should enhance rather than replace traditional practices while supporting embodied creativity.

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Publication Details

Journal
Digital Creativity
Published
2025-08-18
DOI
https://doi.org/10.1080/14626268.2025.2542146
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Imagining the Musical Metaverse: a study on the needs and creative practices of composers and musicians

Alessandra Micalizzi, Luca Turchet, Alessio Gabriele, Alberto Boem et al.
Digital Creativity
Virtual Reality Applications and Impacts
article

Imagining the Musical Metaverse: a study on the needs and creative practices of composers and musicians

Alessandra Micalizzi, Luca Turchet, Alessio Gabriele, Alberto Boem, Matteo Tomasetti, Agostino Di Scipio
article en

Abstract

This study explores user needs for the Musical Metaverse (MM) through a series of workshops with electroacoustic composers, classical musicians, and music producers. Using a design approach based on the prompt ‘as if by magic,’ participants were invited to reflect on how the MM could impact their practice in composition, performance, and education domains. While groups maintain distinct priorities based on their roles, they share interests in educational applications and creative learning environments. Key themes include preference for mixed reality over purely virtual environments, virtual space as a creative paradigm, and tensions between democratizing tools and maintaining authentic musical experiences. Education emerged as the most promising initial use case, particularly for understanding complex musical concepts. However, participants expressed skepticism about fully virtual performances, emphasizing physical connections to instruments and spaces. Results suggest MM development should enhance rather than replace traditional practices while supporting embodied creativity.

Digital Creativity
Society of Automotive Engineers International (US), University of Trento (IT), Conservatorio Statale di Musica A. Buzzolla (IT), Institute of Art (PL), Conservatorio statale di Musica Alfredo Casella (IT)
European Commission
Openalex Percentile: Top 79%
Virtual Reality Applications and Impacts
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