User-in-the-Loop View Sampling with Error Peaking Visualization

Augmented reality (AR) provides ways to visualize missing view samples for novel view synthesis. Existing approaches present 3D annotations for new view samples and task users with taking images by aligning the AR display. This data collection task is known to be mentally demanding and limits capture areas to pre-defined small areas due to the ideal but restrictive underlying sampling theory. To free users from 3D annotations and limited scene exploration, we propose using locally reconstructed light fields and visualizing errors to be removed by inserting new views. Our results show that the error-peaking visualization is less invasive, reduces disappointment in final results, and is satisfactory with fewer view samples in our mobile view synthesis system. We also show that our approach can contribute to recent radiance field reconstruction for larger scenes, such as 3D Gaussian splatting.

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Publication Details

Published
2025-08-18
DOI
https://doi.org/10.1109/icip55913.2025.11084757
Citations
1
Primary Topic
Simulation Techniques and Applications
Type
article
Field-Weighted Citation Impact
2.11

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article

User-in-the-Loop View Sampling with Error Peaking Visualization

Hideo Saitô, Shohei Mori, Ayaka Yasunaga
1 citations
Simulation Techniques and Applications
2.11
article

User-in-the-Loop View Sampling with Error Peaking Visualization

Hideo Saitô, Shohei Mori, Ayaka Yasunaga
article en
1 citations

Abstract

Augmented reality (AR) provides ways to visualize missing view samples for novel view synthesis. Existing approaches present 3D annotations for new view samples and task users with taking images by aligning the AR display. This data collection task is known to be mentally demanding and limits capture areas to pre-defined small areas due to the ideal but restrictive underlying sampling theory. To free users from 3D annotations and limited scene exploration, we propose using locally reconstructed light fields and visualizing errors to be removed by inserting new views. Our results show that the error-peaking visualization is less invasive, reduces disappointment in final results, and is satisfactory with fewer view samples in our mobile view synthesis system. We also show that our approach can contribute to recent radiance field reconstruction for larger scenes, such as 3D Gaussian splatting.

Keio University (JP)
Deutsche Forschungsgemeinschaft
Openalex Percentile: Top 11%
Simulation Techniques and Applications
2.11
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