Multi-Res-3DGS: Multi-Resolution 3d Gaussian Splatting Bound with a Subdivided Mesh Sequence

Multi-resolution functionality is a powerful tool in video content delivery services, ensuring compatibility across various devices and optimizing bandwidth usage. However, 3D Gaussian Splatting (3DGS), an explicit radiance field for new view synthesis and efficient rendering, currently lacks such functionality. This paper introduces multi-resolution functionality for 3DGS for the first time. Recognizing that the number of 3D Gaussians is a critical factor influencing resource consumption in 3DGS rendering, we propose a method to control this number across various resolutions. We propose a novel pyramidal data structure called Multi-Res-3DGS, which binds 3D Gaussians with a sequence of subdivided meshes. In this framework, the pyramidal meshes guide the multi-resolution through iterative subdivision, while the 3D Gaussians encode details associated with the mesh faces. The Multi-Res-3DGS can be trained using a combination of existing techniques and rendered at the best resolution according to the available resources. Evaluations using the NeRF-Synthetic dataset demonstrate that our approach realizes the multi-resolution functionality with minimal PSNR or LPIPS losses.

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Published
2025-08-18
DOI
https://doi.org/10.1109/icip55913.2025.11084447
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Multi-Res-3DGS: Multi-Resolution 3d Gaussian Splatting Bound with a Subdivided Mesh Sequence

Haruhisa Kato, Kei Kawamura, Jianfeng Xu
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Computer Graphics and Visualization Techniques
article

Multi-Res-3DGS: Multi-Resolution 3d Gaussian Splatting Bound with a Subdivided Mesh Sequence

Haruhisa Kato, Kei Kawamura, Jianfeng Xu
article en

Abstract

Multi-resolution functionality is a powerful tool in video content delivery services, ensuring compatibility across various devices and optimizing bandwidth usage. However, 3D Gaussian Splatting (3DGS), an explicit radiance field for new view synthesis and efficient rendering, currently lacks such functionality. This paper introduces multi-resolution functionality for 3DGS for the first time. Recognizing that the number of 3D Gaussians is a critical factor influencing resource consumption in 3DGS rendering, we propose a method to control this number across various resolutions. We propose a novel pyramidal data structure called Multi-Res-3DGS, which binds 3D Gaussians with a sequence of subdivided meshes. In this framework, the pyramidal meshes guide the multi-resolution through iterative subdivision, while the 3D Gaussians encode details associated with the mesh faces. The Multi-Res-3DGS can be trained using a combination of existing techniques and rendered at the best resolution according to the available resources. Evaluations using the NeRF-Synthetic dataset demonstrate that our approach realizes the multi-resolution functionality with minimal PSNR or LPIPS losses.

KDDI Research (Japan) (JP)
National Institute of Information and Communications Technology
Openalex Percentile: Top 63%
Computer Graphics and Visualization Techniques
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