SFS-NeRF: Enhancing Geometry Consistency in Few-Shot Novel View Synthesis Through Surface-Aware Neural Rendering

We propose a new pipeline for few-shot novel view synthesis called Surface-aware Few-Shot Neural Radiance Fields (SFS-NeRF). This approach enhances surface rigidity, resulting in more realistic rendering outcomes. Our model uti-lizes geometric constraints to better maintain the rigid surface of objects, effectively addressing the limitations encountered in previous methods that rely on sparse inputs. To achieve accurate color reconstruction of rendered images based on viewing direction, we employ Spherical Harmonics (SH) parameters. Additionally, we use the Laplace distribution to model the transparency function, which offers sharper max-ima compared to the logistic sigmoid distribution used in earlier works. During the training phase, we implement occlusion regularization and frequency regularization to further improve both the training and rendering processes. Experiments show that our method outperforms the baseline model on both the Blender and DTU datasets.

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Published
2025-08-18
DOI
https://doi.org/10.1109/icip55913.2025.11084367
Primary Topic
Computer Graphics and Visualization Techniques
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article
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article

SFS-NeRF: Enhancing Geometry Consistency in Few-Shot Novel View Synthesis Through Surface-Aware Neural Rendering

Nam Ik Cho, S. Park
Computer Graphics and Visualization Techniques
article

SFS-NeRF: Enhancing Geometry Consistency in Few-Shot Novel View Synthesis Through Surface-Aware Neural Rendering

Nam Ik Cho, S. Park
article en

Abstract

We propose a new pipeline for few-shot novel view synthesis called Surface-aware Few-Shot Neural Radiance Fields (SFS-NeRF). This approach enhances surface rigidity, resulting in more realistic rendering outcomes. Our model uti-lizes geometric constraints to better maintain the rigid surface of objects, effectively addressing the limitations encountered in previous methods that rely on sparse inputs. To achieve accurate color reconstruction of rendered images based on viewing direction, we employ Spherical Harmonics (SH) parameters. Additionally, we use the Laplace distribution to model the transparency function, which offers sharper max-ima compared to the logistic sigmoid distribution used in earlier works. During the training phase, we implement occlusion regularization and frequency regularization to further improve both the training and rendering processes. Experiments show that our method outperforms the baseline model on both the Blender and DTU datasets.

Seoul National University (KR)
Openalex Percentile: Top 63%
Computer Graphics and Visualization Techniques
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SFS-NeRF: Enhancing Geometry Consistency in Few-Shot Novel View Synthesis Through Surface-Aware Neural Rendering — Nam Ik Cho, S. Park · (2025) | TGRS Research Map | TGRS