Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering

Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still challenging in terms of quality and complexity, making it a major roadblock to achieve real-time 6-Degree-of-Freedom video streaming. In this paper, we address this problem by developing a point cloud compression scheme which generates a bit stream that can be directly decoded to renderable 3D Gaussians. The encoder and decoder are jointly optimized to consider both bit-rates and rendering quality. It significantly improves the rendering quality while substantially reducing decoding and rendering time, compared to existing point cloud compression methods. Furthermore, the proposed scheme generates a scalable bit stream, allowing multiple levels of details at different bit-rate ranges. Our method supports real-time color decoding and rendering of high quality point clouds, thus paving the way for interactive 3D streaming applications with free view points. The code is available at https://github.com/huzi96/bits2photon.

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Publication Details

Published
2025-08-18
DOI
https://doi.org/10.1109/icip55913.2025.11084608
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering

Ran Gong, Yueyu Hu, Yao Wang
1 links
3D Shape Modeling and Analysis
article

Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering

Ran Gong, Yueyu Hu, Yao Wang
article en

Abstract

Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still challenging in terms of quality and complexity, making it a major roadblock to achieve real-time 6-Degree-of-Freedom video streaming. In this paper, we address this problem by developing a point cloud compression scheme which generates a bit stream that can be directly decoded to renderable 3D Gaussians. The encoder and decoder are jointly optimized to consider both bit-rates and rendering quality. It significantly improves the rendering quality while substantially reducing decoding and rendering time, compared to existing point cloud compression methods. Furthermore, the proposed scheme generates a scalable bit stream, allowing multiple levels of details at different bit-rate ranges. Our method supports real-time color decoding and rendering of high quality point clouds, thus paving the way for interactive 3D streaming applications with free view points. The code is available at https://github.com/huzi96/bits2photon.

New York University (US)
National Science Foundation
Openalex Percentile: Top 78%
3D Shape Modeling and Analysis
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