Investigation on Contribution of AR and VR Involved in Remote Education

With their immersive and engaging experiences, augmented reality (AR) and virtual reality (VR) have developed into powerful tools that have the potential to completely change the educational landscape. The influence of virtual reality (VR) and augmented reality (AR) in education is reviewed in this paper, with an emphasis on new research and analytical applications that show how these technologies might improve learning outcomes and experiences. The capacity of virtual reality (VR) to produce captivating and immersive learning experiences demonstrates its influence in education. Better information retention, increased student engagement, and the growth of useful skills are the outcomes. AR, on the other hand, enhances conventional teaching resources by superimposing digital data onto the physical world. In order to give students an immersive and engaging learning experience while exploring pendulum dynamics, this paper details the design and creation of a Virtual Reality (VR) simulation for a basic pendulum physics experiment. The goal is to develop a virtual reality-based physics experiment simulation allowing users to perform a simple pendulum experiment by selecting different string lengths, initiating oscillation, timing the motion, and analysing results and. enhance conceptual understanding of pendulum motion and improve experimental skills in a virtual, risk-free environment. Preliminary user testing demonstrates the tool’s potential to complement traditional laboratory experiments and support remote learning. Additionally, we offer a case study on the creation of a Virtual Physics Laboratory and suggest an architecture and development process for Virtual Laboratory applications.

Authors

Publication Details

Journal
Journal of Wireless Mobile Networks Ubiquitous Computing and Dependable Applications
Published
2025-06-30
DOI
https://doi.org/10.58346/jowua.2025.i2.042
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Investigation on Contribution of AR and VR Involved in Remote Education

Alex Mathew, A Chacko, Dr.K. Martin Sagayam
Journal of Wireless Mobile Networks Ubiquitous Computing and Dependable Applications
Virtual Reality Applications and Impacts
article

Investigation on Contribution of AR and VR Involved in Remote Education

Alex Mathew, A Chacko, Dr.K. Martin Sagayam
article en

Abstract

With their immersive and engaging experiences, augmented reality (AR) and virtual reality (VR) have developed into powerful tools that have the potential to completely change the educational landscape. The influence of virtual reality (VR) and augmented reality (AR) in education is reviewed in this paper, with an emphasis on new research and analytical applications that show how these technologies might improve learning outcomes and experiences. The capacity of virtual reality (VR) to produce captivating and immersive learning experiences demonstrates its influence in education. Better information retention, increased student engagement, and the growth of useful skills are the outcomes. AR, on the other hand, enhances conventional teaching resources by superimposing digital data onto the physical world. In order to give students an immersive and engaging learning experience while exploring pendulum dynamics, this paper details the design and creation of a Virtual Reality (VR) simulation for a basic pendulum physics experiment. The goal is to develop a virtual reality-based physics experiment simulation allowing users to perform a simple pendulum experiment by selecting different string lengths, initiating oscillation, timing the motion, and analysing results and. enhance conceptual understanding of pendulum motion and improve experimental skills in a virtual, risk-free environment. Preliminary user testing demonstrates the tool’s potential to complement traditional laboratory experiments and support remote learning. Additionally, we offer a case study on the creation of a Virtual Physics Laboratory and suggest an architecture and development process for Virtual Laboratory applications.

Journal of Wireless Mobile Networks Ubiquitous Computing and Dependable ApplicationsVol. 16(2)
Quality Education
Openalex Percentile: Top 79%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Investigation on Contribution of AR and VR Involved in Remote Education — Alex Mathew, A Chacko, et al. · Journal of Wireless Mobile Networks Ubiquitous Computing and Dependable Applications (2025) | TGRS Research Map | TGRS