Effects of an Art-Oriented STEAM Course on Programming Learning Attitudes and Outcomes

This study implemented a STEAM-based approach to design an art-oriented programming course to improve students’ learning attitudes and performance. This study was conducted over 16 weeks with 31 undergraduate students in a Design and Making in Computer Animation course. Quantitative and qualitative data were collected to evaluate changes in learning programming and explore possible gender differences. The findings revealed that the STEAM course significantly enhanced students’ enjoyment but did not lead to noticeable improvements in learning anxiety or perceived playfulness. Male students generally showed more positive learning attitudes, although no significant gender differences were observed in actual programming performance. Students expressed high satisfaction with the course and demonstrated strong interdisciplinary integration in their final projects. Future courses are encouraged to allocate sufficient time for practice and exploration. At the same time, further research could expand the sample size and examine the effects of such courses on computational thinking development.

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Published
2025-05-09
DOI
https://doi.org/10.1109/itet65804.2025.11100911
Primary Topic
Teaching and Learning Programming
Type
article
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article

Effects of an Art-Oriented STEAM Course on Programming Learning Attitudes and Outcomes

Chih-Hung Yu
Teaching and Learning Programming
article

Effects of an Art-Oriented STEAM Course on Programming Learning Attitudes and Outcomes

Chih-Hung Yu
article en

Abstract

This study implemented a STEAM-based approach to design an art-oriented programming course to improve students’ learning attitudes and performance. This study was conducted over 16 weeks with 31 undergraduate students in a Design and Making in Computer Animation course. Quantitative and qualitative data were collected to evaluate changes in learning programming and explore possible gender differences. The findings revealed that the STEAM course significantly enhanced students’ enjoyment but did not lead to noticeable improvements in learning anxiety or perceived playfulness. Male students generally showed more positive learning attitudes, although no significant gender differences were observed in actual programming performance. Students expressed high satisfaction with the course and demonstrated strong interdisciplinary integration in their final projects. Future courses are encouraged to allocate sufficient time for practice and exploration. At the same time, further research could expand the sample size and examine the effects of such courses on computational thinking development.

National Taipei University of Education (TW)
Quality Education
Openalex Percentile: Top 77%
Teaching and Learning Programming
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