Gendered Communication in Red Dead Redemption 2

The role of language in shaping social identity is prominent, especially in the representation of gender in digital narratives. This study investigates language choices in Red Dead Redemption 2 through Deborah Tannen's genderlect theory, which focuses on rapport talk (female language style characterized by relationality and expressivity), and report talk (male language style that emphasizes status, information, and dominance). Using descriptive qualitative methods, this study shows that female characters mostly display rapport talk and report talk is mostly displayed by male characters. However, some characters portray a combination of both, adding to the complexity of gender presentation in digital media. The results show how video games can reinforce or reaffirm linguistic representations of gender stereotypes.

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Publication Details

Journal
Journal of English Language and Education
Published
2025-03-22
DOI
https://doi.org/10.31004/jele.v10i2.700
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Gendered Communication in Red Dead Redemption 2

Cipto Wardoyo, Abd. Hannan Ef, Alif Muhammad Syafiq
Journal of English Language and Education
Digital Games and Media
article

Gendered Communication in Red Dead Redemption 2

Cipto Wardoyo, Abd. Hannan Ef, Alif Muhammad Syafiq
article en

Abstract

The role of language in shaping social identity is prominent, especially in the representation of gender in digital narratives. This study investigates language choices in Red Dead Redemption 2 through Deborah Tannen's genderlect theory, which focuses on rapport talk (female language style characterized by relationality and expressivity), and report talk (male language style that emphasizes status, information, and dominance). Using descriptive qualitative methods, this study shows that female characters mostly display rapport talk and report talk is mostly displayed by male characters. However, some characters portray a combination of both, adding to the complexity of gender presentation in digital media. The results show how video games can reinforce or reaffirm linguistic representations of gender stereotypes.

Journal of English Language and EducationVol. 10(2)
Sunan Gunung Djati State Islamic University Bandung (ID)
Quality Education, Gender equality
Openalex Percentile: Top 72%
Digital Games and Media
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Gendered Communication in Red Dead Redemption 2 — Cipto Wardoyo, Abd. Hannan Ef, et al. · Journal of English Language and Education (2025) | TGRS Research Map | TGRS