Gaming genres and competitiveness in Pakistani adolescents: examining the link to internet gaming disorder

Internet gaming disorder (IGD) and competitiveness, influenced by gaming preferences, present growing challenges for adolescents. This cross-sectional study examines gender differences in IGD and competitiveness among adolescent gamers (boys: n = 227; girls: n = 160) using a convenient sampling technique. A two-way mixed factorial ANCOVA revealed that male gamers exhibited higher competitiveness than female gamers and non-gamers. Additionally, a mixed factorial ANOVA indicated that males playing PUBG had higher IGD scores compared to those playing other games. While females playing Puzzle/Quiz games exhibited greater IGD symptoms than those engaged in other games. Furthermore, both the male and female players of PUBG and Sport games demonstrated higher competitiveness than those preferring Puzzle/Quiz games. Notably, male PUBG players exhibited elevated IGD and competitiveness levels compared to both non-PUBG players and female players. These findings underscore the critical role of gaming genres in developing IGD symptoms and competitiveness, highlighting the need for age and gender-sensitive interventions. The results suggest that excessive engagement in competitive games may contribute to elevated IGD symptoms, underscoring the importance of monitoring adolescents’ gaming habits. Future research should explore underlying psychological and social mechanisms driving these differences to inform effective prevention strategies and digital literacy programs.

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Publication Details

Journal
Telematics and Informatics Reports
Published
2025-08-08
DOI
https://doi.org/10.1016/j.teler.2025.100234
Citations
1
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
4.20
Controls
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article

Gaming genres and competitiveness in Pakistani adolescents: examining the link to internet gaming disorder

Rizwana Amin, Farhana Ambreen, Intikhab Ahmad, Ambreen Fatima et al.
1 citations
Telematics and Informatics Reports
Impact of Technology on Adolescents
4.20
article

Gaming genres and competitiveness in Pakistani adolescents: examining the link to internet gaming disorder

Rizwana Amin, Farhana Ambreen, Intikhab Ahmad, Ambreen Fatima, Qin Feng, Abeeda Butt
article en
1 citations

Abstract

Internet gaming disorder (IGD) and competitiveness, influenced by gaming preferences, present growing challenges for adolescents. This cross-sectional study examines gender differences in IGD and competitiveness among adolescent gamers (boys: n = 227; girls: n = 160) using a convenient sampling technique. A two-way mixed factorial ANCOVA revealed that male gamers exhibited higher competitiveness than female gamers and non-gamers. Additionally, a mixed factorial ANOVA indicated that males playing PUBG had higher IGD scores compared to those playing other games. While females playing Puzzle/Quiz games exhibited greater IGD symptoms than those engaged in other games. Furthermore, both the male and female players of PUBG and Sport games demonstrated higher competitiveness than those preferring Puzzle/Quiz games. Notably, male PUBG players exhibited elevated IGD and competitiveness levels compared to both non-PUBG players and female players. These findings underscore the critical role of gaming genres in developing IGD symptoms and competitiveness, highlighting the need for age and gender-sensitive interventions. The results suggest that excessive engagement in competitive games may contribute to elevated IGD symptoms, underscoring the importance of monitoring adolescents’ gaming habits. Future research should explore underlying psychological and social mechanisms driving these differences to inform effective prevention strategies and digital literacy programs.

Telematics and Informatics ReportsVol. 19
Effat University (SA), Anhui Normal University (CN), Bahria University (PK)
Openalex Percentile: Top 6%
Impact of Technology on Adolescents
4.20
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