Walk This Way: Imitation-free Reinforcement Learning of Flexibly-Constrained Walking Controllers 60

Locomotion is fundamental to the repertoire of skills required of physics-based human-like characters. Control policies are most commonly developed using reinforcement learning (RL) and using reward functions based on imitation of motion capture data. In this work, we propose an imitation-free RL training pipeline for bipedal locomotion controllers, as achieved using a multistage learning curriculum. Our work makes several contributions. First, it introduces a minimal set of additional specifications so that imitation-free RL can learn a single policy capable of in-place turning, side-stepping, hopping, and one-step foot plants, in addition to forwards and backwards walking. Second, the method offers precise and flexible conditioning, with control over footstep locations and further optional control over footstep timing, and footstep orientation. Third, we demonstrate that this imitation-free RL pipeline works across a range of body morphologies. Last, we show that the use of a plasticity-preservation technique allows for significantly faster learning. Our results demonstrate the scalability and effectiveness of using imitation-free RL approaches to develop flexible and highly-directable locomotion policies.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-08-08
DOI
https://doi.org/10.1145/3747865
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00

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article

Walk This Way: Imitation-free Reinforcement Learning of Flexibly-Constrained Walking Controllers 60

Tiffany Matthé, Michiel van de Panne, N. Ioannidis
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Human Motion and Animation
article

Walk This Way: Imitation-free Reinforcement Learning of Flexibly-Constrained Walking Controllers 60

Tiffany Matthé, Michiel van de Panne, N. Ioannidis
article en

Abstract

Locomotion is fundamental to the repertoire of skills required of physics-based human-like characters. Control policies are most commonly developed using reinforcement learning (RL) and using reward functions based on imitation of motion capture data. In this work, we propose an imitation-free RL training pipeline for bipedal locomotion controllers, as achieved using a multistage learning curriculum. Our work makes several contributions. First, it introduces a minimal set of additional specifications so that imitation-free RL can learn a single policy capable of in-place turning, side-stepping, hopping, and one-step foot plants, in addition to forwards and backwards walking. Second, the method offers precise and flexible conditioning, with control over footstep locations and further optional control over footstep timing, and footstep orientation. Third, we demonstrate that this imitation-free RL pipeline works across a range of body morphologies. Last, we show that the use of a plasticity-preservation technique allows for significantly faster learning. Our results demonstrate the scalability and effectiveness of using imitation-free RL approaches to develop flexible and highly-directable locomotion policies.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(4)
University of British Columbia (CA)
Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 75%
Human Motion and Animation
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