Dress Anyone : Automatic Physically-Based Garment Pattern Refitting 56

Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct garment sizes such as small, medium and large. While these may cater to certain groups of individuals that fall within this distribution, they often exclude large sections of the population. In contrast, individually tailored clothing offers a solution to obtain custom-fit garments that are tailored to each individual. However, manual tailoring is time-consuming and requires specialized knowledge, prohibiting the approach from being applied to produce fitted clothing at scale. To address this challenge, we propose a novel method leveraging differentiable simulation for refitting and draping 3D garments and their corresponding 2D pattern panels onto a new body shape. This enables a workflow where garments only need to be designed once, in a single size, and they can be automatically refitted to support numerous body size and shape variations. Our method enables downstream applications, where our optimized 3D drape can be directly ingested into game engines or other applications. Our 2D sewing patterns allow for accurate physics-based simulations and enables manufacturing clothing for the real world.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-08-08
DOI
https://doi.org/10.1145/3747858
Citations
1
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
1.33
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Dress Anyone : Automatic Physically-Based Garment Pattern Refitting 56

Gene Wei-Chin Lin, Egor Larionov, Hsiao-yu Chen, Olga Sorkine‐Hornung et al.
1 citations
Proceedings of the ACM on Computer Graphics and Interactive Techniques
3D Shape Modeling and Analysis
1.33
article

Dress Anyone : Automatic Physically-Based Garment Pattern Refitting 56

Gene Wei-Chin Lin, Egor Larionov, Hsiao-yu Chen, Olga Sorkine‐Hornung, Doug Roble, Tuur Stuyck, Ladislav Kavan
article en
1 citations

Abstract

Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct garment sizes such as small, medium and large. While these may cater to certain groups of individuals that fall within this distribution, they often exclude large sections of the population. In contrast, individually tailored clothing offers a solution to obtain custom-fit garments that are tailored to each individual. However, manual tailoring is time-consuming and requires specialized knowledge, prohibiting the approach from being applied to produce fitted clothing at scale. To address this challenge, we propose a novel method leveraging differentiable simulation for refitting and draping 3D garments and their corresponding 2D pattern panels onto a new body shape. This enables a workflow where garments only need to be designed once, in a single size, and they can be automatically refitted to support numerous body size and shape variations. Our method enables downstream applications, where our optimized 3D drape can be directly ingested into game engines or other applications. Our 2D sewing patterns allow for accurate physics-based simulations and enables manufacturing clothing for the real world.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(4)
ETH Zurich (CH), META Health (US)
Openalex Percentile: Top 20%
3D Shape Modeling and Analysis
1.33
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