How to tamper with a Parliament: Strategic campaigns in apportionment elections

In parliamentary elections, parties compete for a limited, typically fixed number of seats. Most parliaments are assembled using apportionment methods that distribute the seats based on the parties' vote counts. Common apportionment methods include divisor sequence methods (like D'Hondt or Sainte-Laguë), the largest-remainder method, and first-past-the-post. In many countries, an electoral threshold is implemented to prevent very small parties from entering the parliament. Further, several countries have apportionment systems that incorporate multiple districts. We study how computationally hard it is to change the election outcome (i.e., to increase or limit the influence of a distinguished party) by convincing a limited number of voters to change their vote. We refer to these bribery-style attacks as \emph{strategic campaigns} and study the corresponding problems in terms of their computational (both classical and parameterized) complexity. We also run extensive experiments on real-world election data and study the effectiveness of optimal campaigns, in particular as opposed to using heuristic bribing strategies and with respect to the influence of the threshold and the influence of the number of districts. For apportionment elections with threshold, finally, we propose -- as an alternative to the standard top-choice mode -- the second-chance mode where voters of parties below the threshold receive a second chance to vote for another party, and we establish computational complexity results also in this setting.

Authors

Publication Details

Journal
Journal of Computer and System Sciences
Published
2025-08-08
DOI
https://doi.org/10.1016/j.jcss.2025.103700
Primary Topic
Game Theory and Voting Systems
Type
article
Field-Weighted Citation Impact
0.00

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article

How to tamper with a Parliament: Strategic campaigns in apportionment elections

Piotr Faliszewski, Christian Laußmann, Joanna Kaczmarek, Andrzej Kaczmarczyk et al.
Journal of Computer and System Sciences
Game Theory and Voting Systems
article

How to tamper with a Parliament: Strategic campaigns in apportionment elections

Piotr Faliszewski, Christian Laußmann, Joanna Kaczmarek, Andrzej Kaczmarczyk, Jörg Rothe, Robert Bredereck, Tessa Seeger, Martin Lackner, Michał Furdyna
article en

Abstract

In parliamentary elections, parties compete for a limited, typically fixed number of seats. Most parliaments are assembled using apportionment methods that distribute the seats based on the parties' vote counts. Common apportionment methods include divisor sequence methods (like D'Hondt or Sainte-Laguë), the largest-remainder method, and first-past-the-post. In many countries, an electoral threshold is implemented to prevent very small parties from entering the parliament. Further, several countries have apportionment systems that incorporate multiple districts. We study how computationally hard it is to change the election outcome (i.e., to increase or limit the influence of a distinguished party) by convincing a limited number of voters to change their vote. We refer to these bribery-style attacks as \emph{strategic campaigns} and study the corresponding problems in terms of their computational (both classical and parameterized) complexity. We also run extensive experiments on real-world election data and study the effectiveness of optimal campaigns, in particular as opposed to using heuristic bribing strategies and with respect to the influence of the threshold and the influence of the number of districts. For apportionment elections with threshold, finally, we propose -- as an alternative to the standard top-choice mode -- the second-chance mode where voters of parties below the threshold receive a second chance to vote for another party, and we establish computational complexity results also in this setting.

Journal of Computer and System SciencesVol. 155
Alexander von Humboldt-Stiftung, Deutsche Forschungsgemeinschaft, Austrian Science Fund, Ministerstwo Edukacji i Nauki
Openalex Percentile: Top 71%
Game Theory and Voting Systems
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