Kirkland, E. (2022). Videogames and the Gothic. London; New York: Routledge.

The review discusses Videogames and the Gothic by Ewan Kirkland. In his study, Kirkland argues that videogames naturally tend towards the Gothic and not only constitute a perfect medium for the adaptation of a Gothic narrative but also boast characteristics that ensure its enrichment and transformation. The review follows Kirkland’s theoretical exposition and his understanding of the Gothic as such, including its broad scope and inherent transmediality, which prompts the view of the Gothic and videogames as closely connected phenomena. Following the book’s structure, the reviewer proceeds from theory to case studies. Kirkland’s approach comprises three components reflecting the subjects of the studies: the narrative, iconography, and mechanics of the game. By demonstrating the practical implications of the author’s approach, the review concludes that Kirkland succeeds in proving his hypothesis.

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Publication Details

Journal
Voprosy literatury
Published
2025-08-08
DOI
https://doi.org/10.31425/0042-8795-2025-4-186-191
Primary Topic
Gothic Literature and Media Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Kirkland, E. (2022). Videogames and the Gothic. London; New York: Routledge.

G. I. Ilyin
Voprosy literatury
Gothic Literature and Media Analysis
article

Kirkland, E. (2022). Videogames and the Gothic. London; New York: Routledge.

G. I. Ilyin
article en

Abstract

The review discusses Videogames and the Gothic by Ewan Kirkland. In his study, Kirkland argues that videogames naturally tend towards the Gothic and not only constitute a perfect medium for the adaptation of a Gothic narrative but also boast characteristics that ensure its enrichment and transformation. The review follows Kirkland’s theoretical exposition and his understanding of the Gothic as such, including its broad scope and inherent transmediality, which prompts the view of the Gothic and videogames as closely connected phenomena. Following the book’s structure, the reviewer proceeds from theory to case studies. Kirkland’s approach comprises three components reflecting the subjects of the studies: the narrative, iconography, and mechanics of the game. By demonstrating the practical implications of the author’s approach, the review concludes that Kirkland succeeds in proving his hypothesis.

Voprosy literatury(4)
Russian State University for the Humanities (RU)
Sustainable cities and communities
Openalex Percentile: Top 75%
Gothic Literature and Media Analysis
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