Development Learning Management System Utilizing Google Workspace Integrated with Wordwall Based on Gamification in Non-Formal Education

This research aims to develop and validate a Google Workspace-based Learning Management System (LMS) integrated with gamification-based Wordwall for science learning in non-formal education at the junior high school level. The method used is R&D research with the ADDIE model, limited to the implementation stage. At the analysis stage, it was found that students need flexible, interactive, and enjoyable learning media. The design stage produced a learning flow and an intuitive LMS interface. The development stage resulted in an LMS validated by three experts with very valid results (media 87.0%, material 90.0%, language 92.0%). The implementation stage was conducted through practical tests by teachers and students, with average scores of 95.48% and 91.67%, categorized as very practical. In conclusion, the developed LMS is declared valid and practical, and has the potential to become an innovative, interactive, and relevant science learning solution in the context of non-formal education.

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Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2025-07-25
DOI
https://doi.org/10.29303/jppipa.v11i7.11729
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
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article

Development Learning Management System Utilizing Google Workspace Integrated with Wordwall Based on Gamification in Non-Formal Education

Alwen Bentri, Ulfia Rahmi, Abna Hidayati, Elvirawaty
Jurnal Penelitian Pendidikan IPA
Educational Curriculum and Learning Methods
article

Development Learning Management System Utilizing Google Workspace Integrated with Wordwall Based on Gamification in Non-Formal Education

Alwen Bentri, Ulfia Rahmi, Abna Hidayati, Elvirawaty
article en

Abstract

This research aims to develop and validate a Google Workspace-based Learning Management System (LMS) integrated with gamification-based Wordwall for science learning in non-formal education at the junior high school level. The method used is R&D research with the ADDIE model, limited to the implementation stage. At the analysis stage, it was found that students need flexible, interactive, and enjoyable learning media. The design stage produced a learning flow and an intuitive LMS interface. The development stage resulted in an LMS validated by three experts with very valid results (media 87.0%, material 90.0%, language 92.0%). The implementation stage was conducted through practical tests by teachers and students, with average scores of 95.48% and 91.67%, categorized as very practical. In conclusion, the developed LMS is declared valid and practical, and has the potential to become an innovative, interactive, and relevant science learning solution in the context of non-formal education.

Jurnal Penelitian Pendidikan IPAVol. 11(7)
State University of Padang (ID)
Openalex Percentile: Top 77%
Educational Curriculum and Learning Methods
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