The Development of an Ethnobotanical Pocketbook on Traditional Games in Kapuas Hulu Regency

This research aims to develop an ethnobotanical pocketbook based on traditional games from Kapuas Hulu Regency as a learning medium for biodiversity material in Year 10 at SMA Negeri 1 Suhaid. The method used is Research and Development (R&D) with a modified 4D model, namely define, design, and develop. The research instruments consisted of interview sheets, expert validation sheets for content, media, and language, as well as student response questionnaires. Interview data were analysed descriptively, while expert validation and practicality data were analysed using percentage formulas. The results of expert validation were 88.53% for content experts (very valid category), 87.02% for language experts (very valid category), and 86.54% for media experts (very valid category). The large-scale trial yielded an average score of 92.6%, while the small-scale trial resulted in an average score of 92.19%, both of which fall into the category of highly practical. Based on the findings, the locally-based ethnobotanical pocketbook developed is categorised as very valid and practical for use in biology learning on biodiversity topics.

Authors

Institutions

Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2025-07-25
DOI
https://doi.org/10.29303/jppipa.v11i7.11698
Primary Topic
Online Learning Methods and Innovations
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Development of an Ethnobotanical Pocketbook on Traditional Games in Kapuas Hulu Regency

Hanum Mukti Rahayu, Wan Zuhaila Wan Abd. Rahman, Ahmad Faisal Amri
Jurnal Penelitian Pendidikan IPA
Online Learning Methods and Innovations
article

The Development of an Ethnobotanical Pocketbook on Traditional Games in Kapuas Hulu Regency

Hanum Mukti Rahayu, Wan Zuhaila Wan Abd. Rahman, Ahmad Faisal Amri
article en

Abstract

This research aims to develop an ethnobotanical pocketbook based on traditional games from Kapuas Hulu Regency as a learning medium for biodiversity material in Year 10 at SMA Negeri 1 Suhaid. The method used is Research and Development (R&D) with a modified 4D model, namely define, design, and develop. The research instruments consisted of interview sheets, expert validation sheets for content, media, and language, as well as student response questionnaires. Interview data were analysed descriptively, while expert validation and practicality data were analysed using percentage formulas. The results of expert validation were 88.53% for content experts (very valid category), 87.02% for language experts (very valid category), and 86.54% for media experts (very valid category). The large-scale trial yielded an average score of 92.6%, while the small-scale trial resulted in an average score of 92.19%, both of which fall into the category of highly practical. Based on the findings, the locally-based ethnobotanical pocketbook developed is categorised as very valid and practical for use in biology learning on biodiversity topics.

Jurnal Penelitian Pendidikan IPAVol. 11(7)
Universitas Muhammadiyah Pontianak (ID)
Openalex Percentile: Top 77%
Online Learning Methods and Innovations
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.