A Systematic Review: "What are the Trends and Novelties of Augmented Reality (AR) Research for Future Biology Learning in Indonesia?"

The Industrial Revolution 5.0 has significantly impacted education, emphasizing the integration of advanced technologies like Augmented Reality (AR) to enhance learning experiences. However, the adoption of AR in biology education in Indonesia remains limited, with notable gaps in research trends, applications, and content coverage. This study aims to analyze: 1) research methods trends used in Augmented Reality research for biology learning, 2) the implications of Augmented Reality (AR) research findings in biology learning, and 3) the novelty of Augmented Reality (AR) biology learning research in Indonesia. Utilizing a systematic literature review (SLR) approach, guided by the PRISMA framework, the research reviewed 15 articles published between 2017 and 2021, sourced from Portal Garuda and selected based on specific inclusion and exclusion criteria. Records identified through database searching totaled 2,262 articles, which were screened and filtered to meet the study's requirements. The findings reveal that AR research predominantly focuses on research and development (50%) and experimental methodologies (32%). AR demonstrates strong potential to improve critical thinking, reduce misconceptions, and enhance learning outcomes. This study concludes that AR is a transformative tool for biology education, capable of addressing persistent educational challenges and fostering engaging, inclusive, and technology-driven learning environments. The findings provide valuable insights for researchers and educators to guide the innovative and effective integration of AR in biology education.

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Publication Details

Journal
Indonesian Journal Of Educational Research and Review
Published
2025-04-25
DOI
https://doi.org/10.23887/ijerr.v8i1.55446
Primary Topic
Augmented Reality Applications
Type
article
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article

A Systematic Review: "What are the Trends and Novelties of Augmented Reality (AR) Research for Future Biology Learning in Indonesia?"

Ida Bagus Ari Arjaya, Sang Putu Kaler Surata, I Made Sutajaya
Indonesian Journal Of Educational Research and Review
Augmented Reality Applications
article

A Systematic Review: "What are the Trends and Novelties of Augmented Reality (AR) Research for Future Biology Learning in Indonesia?"

Ida Bagus Ari Arjaya, Sang Putu Kaler Surata, I Made Sutajaya
article en

Abstract

The Industrial Revolution 5.0 has significantly impacted education, emphasizing the integration of advanced technologies like Augmented Reality (AR) to enhance learning experiences. However, the adoption of AR in biology education in Indonesia remains limited, with notable gaps in research trends, applications, and content coverage. This study aims to analyze: 1) research methods trends used in Augmented Reality research for biology learning, 2) the implications of Augmented Reality (AR) research findings in biology learning, and 3) the novelty of Augmented Reality (AR) biology learning research in Indonesia. Utilizing a systematic literature review (SLR) approach, guided by the PRISMA framework, the research reviewed 15 articles published between 2017 and 2021, sourced from Portal Garuda and selected based on specific inclusion and exclusion criteria. Records identified through database searching totaled 2,262 articles, which were screened and filtered to meet the study's requirements. The findings reveal that AR research predominantly focuses on research and development (50%) and experimental methodologies (32%). AR demonstrates strong potential to improve critical thinking, reduce misconceptions, and enhance learning outcomes. This study concludes that AR is a transformative tool for biology education, capable of addressing persistent educational challenges and fostering engaging, inclusive, and technology-driven learning environments. The findings provide valuable insights for researchers and educators to guide the innovative and effective integration of AR in biology education.

Indonesian Journal Of Educational Research and ReviewVol. 8(1)
Universitas Pendidikan Ganesha (ID), Universitas Mahasaraswati Denpasar (ID)
Openalex Percentile: Top 80%
Augmented Reality Applications
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