Comprehensive Assessment Instrument for Game-Based Learning to Enhance Understanding of 'Vakkiyam Vagaigal’ in Tamil Grammar

This journal investigates the development of a comprehensive assessment instrument for game-based learning (GBL) to improve students' understanding of ‘Vakkiyam Vagaigal’ in Tamil grammar. The study introduces a Snap Card Game, designed to engage students in identifying and categorizing sentence types such as Seithi Vakkiyam, Katdalai Vakkiyam, Vendukkol Vakkiyam, and Veena Vakkiyam. The game incorporates interactive, fast-paced mechanics to promote cognitive engagement and collaboration. The research follows a quasi-experimental design with primary and secondary school students as participants. Students' understanding of Tamil grammar was assessed before and after playing the game, measuring the impact of the game-based approach. The results demonstrate enhanced comprehension, improved retention of grammatical rules, and increased motivation for learning. This study highlights the potential of GBL in making complex grammar concepts more accessible and enjoyable, encouraging its integration into classroom environments to foster active learning and participation.

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Publication Details

Journal
Journal of Valartamil
Published
2024-10-15
DOI
https://doi.org/10.37134/jvt.vol5.2.3.2024
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Comprehensive Assessment Instrument for Game-Based Learning to Enhance Understanding of 'Vakkiyam Vagaigal’ in Tamil Grammar

Journal of Valartamil
Technology-Enhanced Education Studies
article

Comprehensive Assessment Instrument for Game-Based Learning to Enhance Understanding of 'Vakkiyam Vagaigal’ in Tamil Grammar

article en

Abstract

This journal investigates the development of a comprehensive assessment instrument for game-based learning (GBL) to improve students' understanding of ‘Vakkiyam Vagaigal’ in Tamil grammar. The study introduces a Snap Card Game, designed to engage students in identifying and categorizing sentence types such as Seithi Vakkiyam, Katdalai Vakkiyam, Vendukkol Vakkiyam, and Veena Vakkiyam. The game incorporates interactive, fast-paced mechanics to promote cognitive engagement and collaboration. The research follows a quasi-experimental design with primary and secondary school students as participants. Students' understanding of Tamil grammar was assessed before and after playing the game, measuring the impact of the game-based approach. The results demonstrate enhanced comprehension, improved retention of grammatical rules, and increased motivation for learning. This study highlights the potential of GBL in making complex grammar concepts more accessible and enjoyable, encouraging its integration into classroom environments to foster active learning and participation.

Journal of ValartamilVol. 5(2)
Sultan Idris Education University (MY)
Openalex Percentile: Top 55%
Technology-Enhanced Education Studies
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