Game‐Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game

ABSTRACT Robotics is a discipline gaining in relevance in the last decades. Although it becomes appealing for students, undergraduate courses related to robotics involve certain mathematical and programming skills that usually discourage students. In addition, teaching techniques followed by instructors largely affect the engagement of students and thus their academic results. A well‐studied way to overcome this situation is applying the so‐called Learning through play paradigm in the form of game‐based learning (GBL), which considers games to improve the learning experience. In this study, we leverage an ad hoc computer video game to increase the students' engagement and marks in an undergraduate course of robot programming using the robotic framework ROS2 and the 3D simulator CoppeliaSim. The experience was conducted on the academic year 2024/2025 when 45 students enrolled the course. The results have been evaluated using questionnaires and statistical comparison with the previous 4 academic years.

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Publication Details

Journal
Computer Applications in Engineering Education
Published
2025-08-10
DOI
https://doi.org/10.1002/cae.70071
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Game‐Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game

Javier Monroy, Cipriano Galindo
1 citations
Computer Applications in Engineering Education
Educational Games and Gamification
3.44
article

Game‐Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game

Javier Monroy, Cipriano Galindo
article en
1 citations

Abstract

ABSTRACT Robotics is a discipline gaining in relevance in the last decades. Although it becomes appealing for students, undergraduate courses related to robotics involve certain mathematical and programming skills that usually discourage students. In addition, teaching techniques followed by instructors largely affect the engagement of students and thus their academic results. A well‐studied way to overcome this situation is applying the so‐called Learning through play paradigm in the form of game‐based learning (GBL), which considers games to improve the learning experience. In this study, we leverage an ad hoc computer video game to increase the students' engagement and marks in an undergraduate course of robot programming using the robotic framework ROS2 and the 3D simulator CoppeliaSim. The experience was conducted on the academic year 2024/2025 when 45 students enrolled the course. The results have been evaluated using questionnaires and statistical comparison with the previous 4 academic years.

Computer Applications in Engineering EducationVol. 33(5)
Universidad de Málaga (ES)
Quality Education
Openalex Percentile: Top 8%
Educational Games and Gamification
3.44
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Game‐Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game — Javier Monroy, Cipriano Galindo · Computer Applications in Engineering Education (2025) | TGRS Research Map | TGRS