Effectiveness Analysis of Gamification Based on Google TV

This study analyzes the effectiveness of gamification implemented on the Google TV platform to enhance user engagement and satisfaction. The research employs a mixed-method approach, combining quantitative data from user interactions and qualitative feedback from surveys. Results indicate a significant improvement in user retention and interaction rates when gamification elements such as badges, leaderboards, and challenges are integrated. The rapid growth of smart TV adoption in Indonesia (reaching 35% household penetration in 2023) has intensified competition among streaming platforms, creating a need for innovative engagement strategies. This study examines the effectiveness of gamification implementation on Google TV in increasing user retention and satisfaction. The research was motivated by the lack of localized studies on gamification in Indonesia's unique digital ecosystem, where cultural factors significantly influence user behavior. Using a sequential mixed-method approach, we first conducted quantitative analysis of 400 users' interaction data over three months, followed by in-depth interviews with 30 selected participants. The results demonstrate a 27% increase in average viewing duration (p=0.008) and 22% improvement in NPS scores after gamification implementation. However, qualitative findings reveal technical barriers including interface complexity for elderly users and latency issues during peak hours.

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Publication Details

Journal
Jurnal Sains Nalar dan Aplikasi Teknologi Informasi
Published
2025-08-11
DOI
https://doi.org/10.20885/snati.v4.i2.40823
Primary Topic
Financial Literacy and Behavior
Type
article
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article

Effectiveness Analysis of Gamification Based on Google TV

Fajar Setiawan
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Jurnal Sains Nalar dan Aplikasi Teknologi Informasi
Financial Literacy and Behavior
article

Effectiveness Analysis of Gamification Based on Google TV

Fajar Setiawan
article en

Abstract

This study analyzes the effectiveness of gamification implemented on the Google TV platform to enhance user engagement and satisfaction. The research employs a mixed-method approach, combining quantitative data from user interactions and qualitative feedback from surveys. Results indicate a significant improvement in user retention and interaction rates when gamification elements such as badges, leaderboards, and challenges are integrated. The rapid growth of smart TV adoption in Indonesia (reaching 35% household penetration in 2023) has intensified competition among streaming platforms, creating a need for innovative engagement strategies. This study examines the effectiveness of gamification implementation on Google TV in increasing user retention and satisfaction. The research was motivated by the lack of localized studies on gamification in Indonesia's unique digital ecosystem, where cultural factors significantly influence user behavior. Using a sequential mixed-method approach, we first conducted quantitative analysis of 400 users' interaction data over three months, followed by in-depth interviews with 30 selected participants. The results demonstrate a 27% increase in average viewing duration (p=0.008) and 22% improvement in NPS scores after gamification implementation. However, qualitative findings reveal technical barriers including interface complexity for elderly users and latency issues during peak hours.

Jurnal Sains Nalar dan Aplikasi Teknologi InformasiVol. 4(2)
Islamic University of Indonesia (ID)
Openalex Percentile: Top 69%
Financial Literacy and Behavior
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Effectiveness Analysis of Gamification Based on Google TV — Fajar Setiawan · Jurnal Sains Nalar dan Aplikasi Teknologi Informasi (2025) | TGRS Research Map | TGRS