Pengembangan Alat Evaluasi Pembelajaran Berbasis Gimkit Game pada Materi Menganalisis Struktur Teks Negosiasi di Kelas X SMA Negeri 1 Sawo

This study aims to develop a Gimkit Game-based learning evaluation tool on the material of analyzing the structure of negotiation text in class X SMA Negeri 1 Sawo. The research used the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through validity test, reliability test, practicality questionnaire, and learning outcomes test, while data analysis was done descriptively quantitative to measure the level of validity, reliability, practicality, and effectiveness. The results showed that in the small group trial, 17 multiple choice questions were declared valid, while in the field trial there were 19 valid questions. The reliability value using Cronbach's Alpha reached 1.000 in the small group trial and 0.953 in the field trial. Validation by material and language experts obtained a percentage of eligibility of 96% and 100% respectively. The practicality of the learning evaluation tool reached 97% in the small group trial and 95% in the field trial. Its effectiveness can be seen from the students' learning completeness of 80% in the small group trial and 90% in the field trial. Thus, this Gimkit Game-based learning evaluation tool is proven to be valid, reliable, practical, and effective in the learning process.

Authors

Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-08-11
DOI
https://doi.org/10.54373/imeij.v6i5.3947
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pengembangan Alat Evaluasi Pembelajaran Berbasis Gimkit Game pada Materi Menganalisis Struktur Teks Negosiasi di Kelas X SMA Negeri 1 Sawo

Lestari Waruwu, Mastawati Ndruru, Yanida Bu’ulolo, Sararateoli Telaumbanua
Indo-MathEdu Intellectuals Journal
Educational Methods and Media Use
article

Pengembangan Alat Evaluasi Pembelajaran Berbasis Gimkit Game pada Materi Menganalisis Struktur Teks Negosiasi di Kelas X SMA Negeri 1 Sawo

Lestari Waruwu, Mastawati Ndruru, Yanida Bu’ulolo, Sararateoli Telaumbanua
article en

Abstract

This study aims to develop a Gimkit Game-based learning evaluation tool on the material of analyzing the structure of negotiation text in class X SMA Negeri 1 Sawo. The research used the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through validity test, reliability test, practicality questionnaire, and learning outcomes test, while data analysis was done descriptively quantitative to measure the level of validity, reliability, practicality, and effectiveness. The results showed that in the small group trial, 17 multiple choice questions were declared valid, while in the field trial there were 19 valid questions. The reliability value using Cronbach's Alpha reached 1.000 in the small group trial and 0.953 in the field trial. Validation by material and language experts obtained a percentage of eligibility of 96% and 100% respectively. The practicality of the learning evaluation tool reached 97% in the small group trial and 95% in the field trial. Its effectiveness can be seen from the students' learning completeness of 80% in the small group trial and 90% in the field trial. Thus, this Gimkit Game-based learning evaluation tool is proven to be valid, reliable, practical, and effective in the learning process.

Indo-MathEdu Intellectuals JournalVol. 6(5)
Openalex Percentile: Top 69%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.